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# haxe-ui
  • <@845321582770913291> - got distracted, sorry: http://haxeui.org/builder/?7c6c090b
    b

    bright-gpu-74537

    04/06/2023, 9:06 PM
    @helpful-boots-41914 - got distracted, sorry: http://haxeui.org/builder/?7c6c090b
  • if you arent familiar with the builder, you can see the source with View -> Project (menu)
    b

    bright-gpu-74537

    04/06/2023, 9:07 PM
    if you arent familiar with the builder, you can see the source with View -> Project (menu)
  • how does that sample on haxeui-cermic <@151104106973495296> - doesnt seem complex, but there is alot going on there behind the scenes
    b

    bright-gpu-74537

    04/06/2023, 9:11 PM
    how does that sample on haxeui-cermic @ambitious-knife-25690 - doesnt seem complex, but there is alot going on there behind the scenes
  • Hmm okay. That works. Event information. It's an ItemEvent. I see it now, thanks! Yeah, it would be really helpful if the documentation had text that described what these properties and fields mean. I must have scrolled past that thinking it was unrelated to what I wanted.
    h

    helpful-boots-41914

    04/06/2023, 9:15 PM
    Hmm okay. That works. Event information. It's an ItemEvent. I see it now, thanks! Yeah, it would be really helpful if the documentation had text that described what these properties and fields mean. I must have scrolled past that thinking it was unrelated to what I wanted.
  • yeah, it defo feels like a documentation / example discrepancy here on my part...
    b

    bright-gpu-74537

    04/06/2023, 9:15 PM
    yeah, it defo feels like a documentation / example discrepancy here on my part...
  • like, its pretty simple (for the end user), but i understand how there was basically no way you would have got there "alone"
    b

    bright-gpu-74537

    04/06/2023, 9:16 PM
    like, its pretty simple (for the end user), but i understand how there was basically no way you would have got there "alone"
  • at the very least an example (like the above) in the haxeui docs makes sense
    b

    bright-gpu-74537

    04/06/2023, 9:17 PM
    at the very least an example (like the above) in the haxeui docs makes sense
  • I agree, thank you for the all help you've provided!
    h

    helpful-boots-41914

    04/06/2023, 9:22 PM
    I agree, thank you for the all help you've provided!
  • (i feel like an "item renderers" section needs to be added to the guides)
    b

    bright-gpu-74537

    04/06/2023, 9:24 PM
    (i feel like an "item renderers" section needs to be added to the guides)
  • I think if it diverges from HTML, where most people's ui experience comes from, it definitely deserves some additional attention. At least in my opinion haha
    h

    helpful-boots-41914

    04/06/2023, 9:26 PM
    I think if it diverges from HTML, where most people's ui experience comes from, it definitely deserves some additional attention. At least in my opinion haha
  • i mean, its not HTML... at all
    b

    bright-gpu-74537

    04/06/2023, 9:30 PM
    i mean, its not HTML... at all
  • back to the renderers, i guess most people dont know this is how they work: http://haxeui.org/builder/?867cb88b
    b

    bright-gpu-74537

    04/06/2023, 9:30 PM
    back to the renderers, i guess most people dont know this is how they work: http://haxeui.org/builder/?867cb88b
  • Well that makes sense, the case I had was just figuring out where the mapping from many to one as far as hooks go was for the list view and interactive components. But the more I use HaxeUI stuff like this makes sense. It takes some time. Definitely need to crowdsource some more tutorials/examples/demos/etc
    h

    helpful-boots-41914

    04/06/2023, 9:40 PM
    Well that makes sense, the case I had was just figuring out where the mapping from many to one as far as hooks go was for the list view and interactive components. But the more I use HaxeUI stuff like this makes sense. It takes some time. Definitely need to crowdsource some more tutorials/examples/demos/etc
  • But for most purpose the component reference you've built and the builder application serve as a general guide for me and do the trick for the most part
    h

    helpful-boots-41914

    04/06/2023, 9:40 PM
    But for most purpose the component reference you've built and the builder application serve as a general guide for me and do the trick for the most part
  • Hi ! Is there a way to change the visuals at runtime ? Like changing CSS values and having them hot reloaded
    e

    early-butcher-76809

    04/07/2023, 12:57 PM
    Hi ! Is there a way to change the visuals at runtime ? Like changing CSS values and having them hot reloaded
  • Rounded borders in Heaps
    e

    early-butcher-76809

    04/07/2023, 1:13 PM
    The new rounded borders caused issues in Heaps. I open a thread.
    b
    • 2
    • 33
  • Oh ! I have played a bit with themes but I remembered seeing them being stored in memory during a macro, at build time, IIRC. With this event, I guess I just have to add a debug button somewhere to update the changes ! Thank you ! <3
    e

    early-butcher-76809

    04/07/2023, 2:53 PM
    Oh ! I have played a bit with themes but I remembered seeing them being stored in memory during a macro, at build time, IIRC. With this event, I guess I just have to add a debug button somewhere to update the changes ! Thank you ! <3
  • Does it also reload *<style> [...] </style>* in xml files , :D
    e

    early-butcher-76809

    04/07/2023, 2:57 PM
    Does it also reload [...] in xml files , :D
  • I wonder if you can change some vars etc and then dump the resulting xml somewhere. I don't think it's doable now. It could be cool to be able to save the created theme
    f

    full-journalist-82607

    04/07/2023, 3:00 PM
    I wonder if you can change some vars etc and then dump the resulting xml somewhere. I don't think it's doable now. It could be cool to be able to save the created theme
  • Well, I want to be able to make basic layouts of UI elements and then (maybe someone else) change some details like colors, sizes... CSS stuff.
    e

    early-butcher-76809

    04/07/2023, 3:00 PM
    Well, I want to be able to make basic layouts of UI elements and then (maybe someone else) change some details like colors, sizes... CSS stuff.
  • ... in XML files or CSS files, whichever works.
    e

    early-butcher-76809

    04/07/2023, 3:01 PM
    ... in XML files or CSS files, whichever works.
  • Without having to build all over again and restart a playthrough to reach the desired UI elements
    e

    early-butcher-76809

    04/07/2023, 3:01 PM
    Without having to build all over again and restart a playthrough to reach the desired UI elements
  • i think i may have asked this before and just forgotten but is there a way to render a table without a header?
    a

    ambitious-knife-25690

    04/07/2023, 3:02 PM
    i think i may have asked this before and just forgotten but is there a way to render a table without a header?
  • I think you can modify easily to see what it does but there is no real simple way to save it . so maybe take notes with pen and paper once you see what you like ^^
    f

    full-journalist-82607

    04/07/2023, 3:03 PM
    I think you can modify easily to see what it does but there is no real simple way to save it . so maybe take notes with pen and paper once you see what you like ^^
  • <http://haxeui.org/builder/?90a3949f> I tried this but it seems to just collapse onto itself
    a

    ambitious-knife-25690

    04/07/2023, 3:04 PM
    I tried this but it seems to just collapse onto itself
  • oh, what css 🤔
    a

    ambitious-knife-25690

    04/07/2023, 3:04 PM
    oh, what css 🤔
  • .header { hidden : true; }
    f

    full-journalist-82607

    04/07/2023, 3:05 PM
    .header { hidden : true; }
  • no doesn't work
    f

    full-journalist-82607

    04/07/2023, 3:06 PM
    no doesn't work
  • tthe effect seems to be unintentional as well
    a

    ambitious-knife-25690

    04/07/2023, 3:06 PM
    tthe effect seems to be unintentional as well
  • <http://haxeui.org/builder/?8e05157b> 😄
    a

    ambitious-knife-25690

    04/07/2023, 3:07 PM
    😄
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