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# haxe-ui
  • t

    thousands-house-41767

    01/06/2020, 7:32 PM
    Probably next to none
  • t

    thousands-house-41767

    01/06/2020, 7:32 PM
    And it would add complexity
  • b

    bright-gpu-74537

    01/06/2020, 8:20 PM
    yeah, agreed... to be completely fair, it wouldnt be that hard to add new parsers, all they would have to do is take the json and turn it into "ComponentInfo"s, markup type could be fairly easily autodetected - but as you say, probably next to no real utility in it
  • t

    thousands-house-41767

    01/07/2020, 11:07 PM
    I have an issue with rendering on HTML5
  • t

    thousands-house-41767

    01/07/2020, 11:07 PM
    Everything looks garbled, almost like there's no CSS applied
  • t

    thousands-house-41767

    01/07/2020, 11:07 PM
    What can be the cause?
  • t

    thousands-house-41767

    01/07/2020, 11:07 PM
    (I already have restarted the language server and rebuilt)
  • u

    user

    01/07/2020, 11:07 PM
    did you check the inspector? ya know, in case there's actually no CSS applied
  • t

    thousands-house-41767

    01/07/2020, 11:08 PM
    Well there's at least some CSS :
  • t

    thousands-house-41767

    01/07/2020, 11:20 PM
    icons/ui-buttons.png gives 404... could it be a hint?
  • t

    thousands-house-41767

    01/07/2020, 11:23 PM
    Ok... I don't know what I did but it's fixed now oO
  • t

    thousands-house-41767

    01/07/2020, 11:25 PM
    Apparently this has to do with --debug
  • t

    thousands-house-41767

    01/07/2020, 11:27 PM
    Ok I got it... Because I'm using a setup where the server is not on the dev machine, the source points to a path for the source map that does not exist... so I have to use -D source-map-content
  • t

    thousands-house-41767

    01/07/2020, 11:51 PM
    No there's something else to it...
  • t

    thousands-house-41767

    01/07/2020, 11:56 PM
    OK! Apparently this is DCE-related. I've added -dce no and it seems to work every time
  • t

    thousands-house-41767

    01/07/2020, 11:57 PM
    Ah... thankfully I said "seems" cause it doesn't
  • t

    thousands-house-41767

    01/08/2020, 12:01 AM
    Nevermind... it is a compiling server's cache issue... If I run haxe myhxml.hxml without using the build server, it does work correctly
  • b

    bright-gpu-74537

    01/08/2020, 8:33 AM
    hmmm, i thought i fixed some of these issues, obviously not :/ I dont suppose your project is small enough / public enough / reproducible enough to use is it?
  • t

    thousands-house-41767

    01/09/2020, 12:09 AM
    It may be a bit complicated to share yes :-/
  • b

    bright-gpu-74537

    01/09/2020, 8:57 AM
    rightyo, fair enough... well, if you do ever manage to work out something smaller and reproducible, would be great to get a hold of it and see whats going on
  • t

    thousands-house-41767

    01/10/2020, 8:16 AM
    Sure will :)
  • b

    bright-gpu-74537

    01/14/2020, 7:03 AM
    @User - im trying to test out the flixel backend to see where its at, but get crashes when it should have "just worked", you mentioned you had an overhaul in the works, or ready? Is that something i can help with / test?
  • b

    bright-gpu-74537

    01/14/2020, 7:13 AM
    even the basic "hello world" doesnt seem to look right:
  • b

    bright-gpu-74537

    01/14/2020, 7:13 AM
    but is missing bits
  • b

    brave-kangaroo-30399

    01/14/2020, 1:39 PM
    Sorry work has been kicking my butt, let me see where the branches are at tonight
  • b

    brave-kangaroo-30399

    01/14/2020, 1:40 PM
    Are you using it off haxelib or github?
  • b

    brave-kangaroo-30399

    01/14/2020, 1:41 PM
    I'm currently using the flixel backend in a project and there's some fine issues I've noticed but nothing that major
  • b

    brave-kangaroo-30399

    01/14/2020, 1:42 PM
    I wish I had more time to code 😢
  • b

    brave-kangaroo-30399

    01/14/2020, 1:43 PM
    Overhaul is still in the works, maybe 1/3 done iirc
  • b

    bright-gpu-74537

    01/14/2020, 1:45 PM
    OK, thanks for the info :) im using git version of flixel and latest haxelib openfl/lime
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