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# haxe-ui
  • b

    bright-gpu-74537

    03/22/2023, 8:20 AM
    (yeah, just haxeui-heaps)
  • b

    bright-gpu-74537

    03/22/2023, 8:56 AM
    erm... lol... heaps has its own scaling system... 😄
  • e

    early-butcher-76809

    03/22/2023, 10:10 AM
    What do you mean ? Is it implementing differently ? Or are we supposed to use *Object*'s scale ?
  • b

    bright-gpu-74537

    03/22/2023, 10:13 AM
    well, i implemented my own scaling system... 🤦‍♂️
  • b

    bright-gpu-74537

    03/22/2023, 10:13 AM
    i only found out about heaps' as i was trying to create var called "scaleX" and vscode inserted "super.scaleX"... and i was like... ... ... huh?? 😅
  • a

    ambitious-knife-25690

    03/22/2023, 10:19 AM
    lol
  • e

    early-butcher-76809

    03/22/2023, 10:42 AM
    I don't know if you're in the middle of something but the build after the last commit fails :)
  • b

    bright-gpu-74537

    03/22/2023, 10:48 AM
    with what?
  • e

    early-butcher-76809

    03/22/2023, 10:54 AM
    Ah, I didn't know how to see the details but I found it. It's a strange error, though : `` Error: Unexpected HTTP response: 403`` ^^'
  • b

    bright-gpu-74537

    03/22/2023, 10:54 AM
    you mean the GH actions?
  • e

    early-butcher-76809

    03/22/2023, 10:54 AM
    Yeah
  • b

    bright-gpu-74537

    03/22/2023, 10:55 AM
    thats "normal"... just sometimes they hiccup... rerunning them now
  • e

    early-butcher-76809

    03/22/2023, 10:55 AM
    Alright, sorry :P
  • b

    bright-gpu-74537

    03/22/2023, 10:57 AM
    (green now)
  • b

    bright-gpu-74537

    03/22/2023, 12:25 PM
    alright, @early-butcher-76809 - ive not fixed (well, removed) haxeui-heaps scaling and instead use heaps' inbuild scaling. It seem to work well with int scales, there are still issues with things like 1.5, and .5 (they also look ugly as hell, but thats presumably a heaps thing)
  • e

    early-butcher-76809

    03/22/2023, 12:27 PM
    Hmmmm... it's still not possible to use it to handle screen resolution change, then.
  • e

    early-butcher-76809

    03/22/2023, 12:27 PM
    D'you think something can be done to have better results ? Maybe I could spend time on it !
  • b

    bright-gpu-74537

    03/22/2023, 12:28 PM
    well, i can likely fix the remaining issues (they seem to be mouse related, so thats all fixable). I think more problematic is how ugly everything looks... keep in mind that its heaps scaling now, not me
  • b

    bright-gpu-74537

    03/22/2023, 12:28 PM
    1.5
  • e

    early-butcher-76809

    03/22/2023, 12:32 PM
    Oh wow, it's indeed quite ugly :D
  • e

    early-butcher-76809

    03/22/2023, 12:34 PM
    I guess it may be time for me to take a look into heaps' scaling :(
  • e

    early-butcher-76809

    03/22/2023, 12:35 PM
    Is yours available somewhere, for reference ?
  • e

    early-butcher-76809

    03/22/2023, 12:35 PM
    Since you seem to manage a better scaling ^^
  • b

    bright-gpu-74537

    03/22/2023, 12:36 PM
    well... i just ripped it all out 😄
  • b

    bright-gpu-74537

    03/22/2023, 12:40 PM
    x2 looks fine though
  • e

    early-butcher-76809

    03/22/2023, 1:18 PM
    It makes sense
  • e

    early-butcher-76809

    03/22/2023, 1:26 PM
    I guess the 0.5 pixel get badly rounded
  • b

    bright-gpu-74537

    03/22/2023, 1:29 PM
    yeah, maybe we could add some offsets to sort that out, but i dont have time to investigate atm, already spent waaaaay to much time on this today 😄
  • e

    early-butcher-76809

    03/22/2023, 1:35 PM
    Thanks for that !
  • b

    bright-gpu-74537

    03/23/2023, 11:32 AM
    is https://community.haxeui.org/ loading painfully slow for anyone else? Or is it just my connection? (im currently on a VPN, so that may be it)
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