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# haxe-ui
  • h

    happy-agent-4114

    03/10/2023, 12:05 AM
    I forgot that happened lol
  • b

    bright-gpu-74537

    03/10/2023, 8:04 AM
    isnt this an openfl thing (the cursor height), i get the same small caret on haxeui-openfl
  • b

    brave-kangaroo-30399

    03/11/2023, 4:26 AM
    I'm hopping into this convo, but yeah it takes the height of the nearby characters. Everything cursor and highlighting related was weird
  • b

    bright-gpu-74537

    03/11/2023, 11:31 AM
    yeah, ive always been surprised it wasnt fixed years ago, but im guessing the code for textinput is pretty heavy in openfl and no one wants to touch that rats nest
  • b

    bright-gpu-74537

    03/11/2023, 11:31 AM
    im also guessing that no one really cares about text input in openfl land
  • a

    ambitious-knife-25690

    03/11/2023, 11:58 AM
    haxeui input will be a thing
  • b

    bright-gpu-74537

    03/11/2023, 12:13 PM
    in what sense?
  • a

    ambitious-knife-25690

    03/11/2023, 1:04 PM
    like how a canvas or text display component is mapped on the backend
  • a

    ambitious-knife-25690

    03/11/2023, 1:04 PM
    haxeui input text could be the same
  • a

    ambitious-knife-25690

    03/11/2023, 1:04 PM
    cross backend text input provided by haxeui
  • a

    ambitious-knife-25690

    03/11/2023, 1:04 PM
    most of the work is done with the kha input I suspect
  • a

    ambitious-knife-25690

    03/11/2023, 1:05 PM
    its a matter of making an api
  • b

    bright-gpu-74537

    03/11/2023, 2:19 PM
    right gotcha, yeah, ive thought about it a few times...
  • a

    ambitious-knife-25690

    03/11/2023, 2:28 PM
    would an api be needed actually?
  • a

    ambitious-knife-25690

    03/11/2023, 2:28 PM
    it's text, events and a box
  • a

    ambitious-knife-25690

    03/11/2023, 2:28 PM
    which is already apart of the backend
  • f

    full-journalist-82607

    03/11/2023, 5:28 PM
    I was working on the haxeui guide and I noticed something I found illogical with hozirontal align http://haxeui.org/builder/?c2549686 Shouldn't The center alignment account for the left and right padding ?
  • b

    bulky-exabyte-6537

    03/12/2023, 12:06 AM
    ive thought about this a lot as well, haxe needs this, a single good text api that all the different frameworks can implement
  • a

    ambitious-knife-25690

    03/12/2023, 12:07 AM
    i think most of the work is already done, if someone else doesn't do it before I get to it i'll probably eventually do it
  • a

    ambitious-knife-25690

    03/12/2023, 12:07 AM
    but it would be on my "fun, non essential side project" list
  • b

    bulky-exabyte-6537

    03/12/2023, 12:08 AM
    how do you figure most of the work is already done?
  • a

    ambitious-knife-25690

    03/12/2023, 12:08 AM
    because ian has made a fully functioning custom text input for the kha backend
  • a

    ambitious-knife-25690

    03/12/2023, 12:08 AM
    most of the work is building the actual text input
  • a

    ambitious-knife-25690

    03/12/2023, 12:08 AM
    but the text input implementation is done already
  • b

    bulky-exabyte-6537

    03/12/2023, 12:09 AM
    it's probably fine for a game
  • a

    ambitious-knife-25690

    03/12/2023, 12:09 AM
    it would just be a process of learning how to make a haxeui core component
  • b

    bulky-exabyte-6537

    03/12/2023, 12:09 AM
    but a really solid text input is a huge undertaking
  • b

    bulky-exabyte-6537

    03/12/2023, 12:09 AM
    like something for a real UI
  • a

    ambitious-knife-25690

    03/12/2023, 12:10 AM
    well, given that the most use of haxeui is for actual applications
  • a

    ambitious-knife-25690

    03/12/2023, 12:10 AM
    i'm sure it is going to be missing things
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