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# haxe-ui
  • a

    ambitious-knife-25690

    03/04/2023, 4:01 PM
    it helps let me know issue overlaps etc
  • a

    ambitious-knife-25690

    03/04/2023, 4:02 PM
    over time as things were solved components moved from not working to working
  • b

    bright-gpu-74537

    03/04/2023, 4:02 PM
    yeah, all good... and you have a bunch of test cases you've built up that let you know when you are "right"... so its just a matter of understanding the core issue and working it out... the depth thing is sorted, and that was a biggie
  • b

    bright-gpu-74537

    03/04/2023, 4:03 PM
    i think mouse handling would be my next angle of attack (personally) since that seems borked too
  • a

    ambitious-knife-25690

    03/04/2023, 4:09 PM
    I spent some time looking over that yesterday
  • a

    ambitious-knife-25690

    03/04/2023, 4:09 PM
    clicking on dropdowns and lists do get registered
  • a

    ambitious-knife-25690

    03/04/2023, 4:09 PM
    they are picked up
  • a

    ambitious-knife-25690

    03/04/2023, 4:10 PM
    I actually had a new thread to tug ah this before I decided to go to bed last night
  • a

    ambitious-knife-25690

    03/04/2023, 4:10 PM
    thanks for the reminder! 🤣
  • a

    ambitious-knife-25690

    03/04/2023, 4:37 PM
    aaahhhh
  • a

    ambitious-knife-25690

    03/04/2023, 4:37 PM
    I don't think it is mouse events
  • a

    ambitious-knife-25690

    03/04/2023, 4:37 PM
    but i don't know what else it could be
  • a

    ambitious-knife-25690

    03/04/2023, 4:37 PM
    this testcase works
  • a

    ambitious-knife-25690

    03/04/2023, 4:37 PM
    which i'd imagine is the 'obvious' issue with dropdowns and lists
  • b

    bright-gpu-74537

    03/04/2023, 4:38 PM
    well, defo might not be mouse... but something is up, for sure 🙂
  • a

    ambitious-knife-25690

    03/04/2023, 4:39 PM
    all the events are mapped, they get called and go up the chain
  • a

    ambitious-knife-25690

    03/04/2023, 4:39 PM
    depth is sorted so it can't be that
  • a

    ambitious-knife-25690

    03/04/2023, 4:40 PM
    could clipping cause this?
  • a

    ambitious-knife-25690

    03/04/2023, 4:40 PM
    but i don't think a switch is clipped
  • b

    bright-gpu-74537

    03/04/2023, 4:40 PM
    turn off clipping and find out
  • b

    bright-gpu-74537

    03/04/2023, 4:40 PM
    just add "return" in handleClipRect... can you now select items on the list? I guess not
  • a

    ambitious-knife-25690

    03/04/2023, 4:41 PM
    yeah, no work and i think i actually tried this before
  • a

    ambitious-knife-25690

    03/04/2023, 4:41 PM
    might need a list of what i've tried 😅
  • b

    bright-gpu-74537

    03/04/2023, 4:41 PM
    more importantly, you have to remember that "can clipping cause this" is a definitive "no" from haxeui-core... it doesnt do things like that... its not even aware of things like that
  • b

    bright-gpu-74537

    03/04/2023, 4:41 PM
    can clipping cause that on the backend? No idea... probably not, but i dont know 🙂
  • a

    ambitious-knife-25690

    03/04/2023, 4:42 PM
    i'm at a "i don't know what it could be", so i just look at all the things i've done as potential issues 😂
  • b

    bright-gpu-74537

    03/04/2023, 4:43 PM
    for the most part "core" can (kinda) be thought of as dumb - i mean, it does clever things with "boxes" but it delegates pretty much all wiring to the backend
  • b

    bright-gpu-74537

    03/04/2023, 4:45 PM
    break it down... does an item renderer work?
  • a

    ambitious-knife-25690

    03/04/2023, 4:46 PM
    yes
  • b

    bright-gpu-74537

    03/04/2023, 4:46 PM
    so its just when its in a list?
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