ambitious-knife-25690
03/04/2023, 1:15 PMrefined-laptop-39041
03/04/2023, 1:19 PMbright-gpu-74537
03/04/2023, 1:19 PMambitious-knife-25690
03/04/2023, 1:35 PMambitious-knife-25690
03/04/2023, 1:35 PMambitious-knife-25690
03/04/2023, 1:35 PMbright-gpu-74537
03/04/2023, 1:36 PMambitious-knife-25690
03/04/2023, 1:36 PMbillowy-waiter-28954
03/04/2023, 2:37 PMchildren
shouldn't matter. Why would you need to do that?bright-gpu-74537
03/04/2023, 2:39 PMbright-gpu-74537
03/04/2023, 2:39 PMA (depth = 1)
B (depth = 1)
C (depth = 2)
X (depth = 1)
Y (depth = 2)
Z (depth = 3)
D (depth = 3)
bright-gpu-74537
03/04/2023, 2:40 PMbillowy-waiter-28954
03/04/2023, 2:50 PMdepthRange
property)bright-gpu-74537
03/04/2023, 3:02 PMbright-gpu-74537
03/04/2023, 3:03 PMbillowy-waiter-28954
03/04/2023, 3:12 PMbright-gpu-74537
03/04/2023, 3:13 PMambitious-knife-25690
03/04/2023, 3:14 PMbright-gpu-74537
03/04/2023, 3:14 PMambitious-knife-25690
03/04/2023, 3:17 PMbright-gpu-74537
03/04/2023, 3:21 PMhaxe
private override function handleRemoveComponentAt(index:Int, dispose:Bool = true):Component {
return this.handleRemoveComponent(this.childComponents[index], dispose);
}
bright-gpu-74537
03/04/2023, 3:24 PMhaxe
private override function handleAddComponentAt(child:Component, index:Int):Component {
return this.handleAddComponent(child);
}
Since you dont really care about the index (depth), you'll assign them later in mapChildrenambitious-knife-25690
03/04/2023, 3:24 PMambitious-knife-25690
03/04/2023, 3:26 PMambitious-knife-25690
03/04/2023, 3:26 PMbright-gpu-74537
03/04/2023, 3:27 PMambitious-knife-25690
03/04/2023, 3:27 PMbright-gpu-74537
03/04/2023, 3:28 PMambitious-knife-25690
03/04/2023, 3:28 PM