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# haxe-ui
  • s

    square-angle-35096

    02/17/2023, 8:51 PM
    isnt that a c library
  • e

    elegant-twilight-61392

    02/17/2023, 10:59 PM
    its not very hard to use c libs with cpp
  • r

    refined-laptop-39041

    02/18/2023, 12:10 AM
    raylib has bindings to haxe
  • c

    clever-yak-82528

    02/18/2023, 1:24 AM
    hm
  • c

    clever-yak-82528

    02/18/2023, 1:24 AM
    wonder if it's feasible to get haxeui running on a nintendo console of some kind
  • a

    ambitious-knife-25690

    02/18/2023, 1:27 AM
    sure, it's just haxe code
  • a

    ambitious-knife-25690

    02/18/2023, 1:28 AM
    as long as the backend supports it, it would work
  • c

    clever-yak-82528

    02/18/2023, 1:36 AM
    i think raylib could be convinced to run on switch
  • c

    clever-yak-82528

    02/18/2023, 1:36 AM
    potentially 3ds and wii u as well
  • c

    clever-yak-82528

    02/18/2023, 1:36 AM
    maybe
  • a

    ambitious-knife-25690

    02/18/2023, 1:37 AM
    kha supports all modern generation consoles
  • a

    ambitious-knife-25690

    02/18/2023, 1:37 AM
    and some last gen ones
  • a

    ambitious-knife-25690

    02/18/2023, 1:38 AM
    also, haxeui-ceramic can target unity which can target roughly similar amounts of backends 😄
  • c

    clever-yak-82528

    02/18/2023, 1:38 AM
    kha doesn't run on switch if you're a mere mortal
  • a

    ambitious-knife-25690

    02/18/2023, 1:38 AM
    but this is the nature of console development rather than kha specifically
  • a

    ambitious-knife-25690

    02/18/2023, 1:39 AM
    same process exists on heaps and flixel
  • c

    clever-yak-82528

    02/18/2023, 1:39 AM
    raylib just requires opengl so a homebrew developer can use it
  • c

    clever-yak-82528

    02/18/2023, 1:39 AM
    potentially
  • a

    ambitious-knife-25690

    02/18/2023, 1:39 AM
    ohhh neaat
  • a

    ambitious-knife-25690

    02/18/2023, 1:40 AM
    haxe homebrew stuffs 😄
  • a

    ambitious-knife-25690

    02/18/2023, 1:42 AM
    there's haxeui-raylib 😏
  • c

    clever-yak-82528

    02/18/2023, 1:42 AM
    yeah
  • c

    clever-yak-82528

    02/18/2023, 1:43 AM
    i might mess with that and see if i can get it working
  • c

    clever-yak-82528

    02/18/2023, 1:43 AM
    would be neat to use haxeui for guis on switch or something
  • c

    clever-yak-82528

    02/18/2023, 2:07 AM
    i think heaps, openfl and raylib should all theoretically work on various nintendo consoles
  • c

    clever-yak-82528

    02/18/2023, 2:07 AM
    im quite tempted to have a go compiling for one
  • b

    bright-gpu-74537

    02/18/2023, 9:32 AM
    so i "just" wanted to be able to get the git status of a repo (via my hxLibGit2)... should be simple i figured: https://github.com/ianharrigan/hxLibGit2/commit/6a4c6f8cdc153dd60b23c14ced56444dc6ba3030
  • b

    bright-gpu-74537

    02/18/2023, 9:33 AM
    ... ... pant, pant 😄
  • b

    bright-gpu-74537

    02/18/2023, 9:33 AM
    all for this label
  • b

    big-angle-82801

    02/18/2023, 10:15 AM
    haxelib.api.Vcs has some useful stuff, but i'm not sure if it has everything you'd need (also it does still just create git and hg processes)
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