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# haxe-ui
  • b

    bright-yak-48460

    11/21/2019, 10:27 PM
    Quick question... is something like this issue reproducible on any other backends?
  • u

    user

    11/21/2019, 11:08 PM
    I havent tested others as I only use kha. But maybe @bright-yak-48460
  • q

    quick-king-64105

    11/22/2019, 3:44 AM
    Got back to my codebase after all this time. Updated everything too.
  • q

    quick-king-64105

    11/22/2019, 3:44 AM
    Getting this now
    Copy code
    C:\HaxeToolkit\haxe\std/haxe/macro/MacroStringTools.hx:86: characters 84-89 : Cannot use abstract as value
    The terminal process terminated with exit code: 1
  • q

    quick-king-64105

    11/22/2019, 3:44 AM
    If you happened to hit this during the advancement of haxeui or haxeui-flixel and have an inkling where it may have suddenly cropped up from, I'm interested in hearing it.
  • q

    quick-king-64105

    11/22/2019, 3:45 AM
    Otherwise it's apt to be forever tracking it down in this mess of a codebase. I can't even give you a minimal case out of that because I don't know why it's happened.
  • q

    quick-king-64105

    11/22/2019, 3:46 AM
    haxeui-flixel at git, core at git. Going to try with both of them at latest haxelib releases and see if it goes away.
  • q

    quick-king-64105

    11/22/2019, 3:53 AM
    Huh. Github marks 1.0 for haxelib but actual haxelib releases only showing 0.0.1
  • q

    quick-king-64105

    11/22/2019, 3:55 AM
    But
    haxeui-flixel git master
    and
    haxeui-core 1.0.7
    do build together. So that's good.
  • q

    quick-king-64105

    11/22/2019, 3:55 AM
    Either flash forgot how to put text on buttons or something changed. Do advise. That could be tested.
  • q

    quick-king-64105

    11/22/2019, 3:56 AM
    Oh, and my parser is fine, just wanted to make sure it's awake 😉
  • q

    quick-king-64105

    11/22/2019, 4:01 AM
    Can confirm similar issue in HTML5
  • q

    quick-king-64105

    11/22/2019, 4:01 AM
    Also note - great news! We're going to move this project over to targetting HTML5, so no more Flash headaches for any of us! Good effin riddance
  • q

    quick-king-64105

    11/22/2019, 6:49 AM
    Fixed. Now the text field is read properly from the XML, so the screwy way of doing before is no longer necessary.
  • q

    quick-king-64105

    11/22/2019, 6:49 AM
    Actually willing to do a round-up - a lot of issues with the flixel backend have in fact been fixed. I've been repairing my code to match.
  • q

    quick-king-64105

    11/22/2019, 6:49 AM
    That's about 6-ish months of progress we're talking.
  • b

    bright-gpu-74537

    11/22/2019, 10:27 AM
    OK, so... is there still issues? Didnt quite follow entirely...
  • b

    bright-gpu-74537

    11/22/2019, 10:27 AM
    what was the issue that was resolved (if it was indeed resolved)
  • q

    quick-king-64105

    11/22/2019, 4:26 PM
    Oh, I'll always find something broken. That's just me 😐
  • q

    quick-king-64105

    11/22/2019, 4:27 PM
    ... So, previously text on buttons was
    <button>text</button>
    It's now
    <button text="text" />
    That was something I discovered last night. That was the last "fixed" there.
  • q

    quick-king-64105

    11/22/2019, 4:28 PM
    ... Also the build state was in weird shape and the first part was just finding a combination that compiles.
  • q

    quick-king-64105

    11/22/2019, 4:28 PM
    That's done, too. [Edit: That was the first bit there.]
  • q

    quick-king-64105

    11/22/2019, 4:29 PM
    ... I should have struck those as they were resolved. It would have made things a bit clearer, but my brain's going a bit faster than my hands these days. And that's why me and trainwrecks go together XD
  • q

    quick-king-64105

    11/22/2019, 4:33 PM
    Also noticed other things fixed in the time between. Most noteworthy given my own history is that width of elements is actually being read from the XML properly. So it's looking better. It will be some poking and prodding before I can say "good" but I'm cautiously optimistic so far.
  • f

    flaky-scientist-22842

    11/23/2019, 10:56 PM
    Hello fine folks! :) Trying to compile an haxeui project gives me the following warning and error:
    Copy code
    Warning: Ignoring requested haxelib "openfl" version "3.6.1" (version "8.9.5" was already included)
    C:/HaxeToolkit/haxe/lib/lime/2,9,1/lime/graphics/cairo/Cairo.hx:34: characters 13-21 : Unexpected operator
    When switching to openfl version 3.6.1, it gives me another warning and another error:
    Copy code
    C:/HaxeToolkit/haxe/lib/openfl/3,6,1/openfl/_legacy/net/URLLoader.hx:25: characters 33-39 : Warning : This typedef is deprecated in favor of sys.thread.Thread
    C:\HaxeToolkit\haxe\lib\haxeui\1,8,21/haxe/ui/toolkit/core/PopupManager.hx:15: characters 8-22 : Type not found : motion.Actuate
    Did I mess something up ❓ Misc info: Windows 7 cmd is launched with admin perms Haxe 4.0.2 Dump of `haxelib list`:
    Copy code
    actuate: [1.8.9]
    box2d: [1.2.3]
    haxeui: [1.8.21]
    hscript: [2.3.0]
    hxcpp: [4.0.64]
    layout: [1.2.1]
    lime-samples: [7.0.0]
    lime: 2.9.1 [7.6.3]
    openfl-samples: [8.7.0]
    openfl: 3.6.1 [8.9.5]
  • b

    bitter-family-72722

    11/23/2019, 11:04 PM
    "haxeui" on haxelib is deprecated
  • b

    bitter-family-72722

    11/23/2019, 11:04 PM
    you want haxeui-core, plus the backend(s) of your choice
  • b

    bitter-family-72722

    11/23/2019, 11:04 PM
    https://github.com/haxeui/haxeui-core#haxeui-core
  • f

    flaky-scientist-22842

    11/23/2019, 11:05 PM
    Downloading it right now! Thank you very much, good sir!
  • f

    flaky-scientist-22842

    11/23/2019, 11:13 PM
    Project compiled succesfully!
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