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# haxe-ui
  • a

    ambitious-knife-25690

    01/31/2023, 2:55 PM
    (i think both are ian's)
  • a

    ambitious-knife-25690

    01/31/2023, 2:55 PM
    just went hunting for pics lol
  • b

    billowy-waiter-28954

    01/31/2023, 2:55 PM
    Another idea (thinking out loud)
  • b

    billowy-waiter-28954

    01/31/2023, 2:55 PM
    Maybe not a ceramic component
  • b

    billowy-waiter-28954

    01/31/2023, 2:56 PM
    But a
    HaxeUiContainer
    or something named like this that inherits from
    Visual
    (or
    Quad
    if you want to add a background)
  • b

    billowy-waiter-28954

    01/31/2023, 2:57 PM
    And the haxeui initialisation happens inside that object
  • b

    bright-gpu-74537

    01/31/2023, 2:57 PM
    yeah, thats kinda how heaps works (as well as inheriting from h2d.Object)
  • b

    billowy-waiter-28954

    01/31/2023, 2:57 PM
    it's a visual that you can add inside any other visual
  • b

    billowy-waiter-28954

    01/31/2023, 2:57 PM
    you can transform it
  • b

    bright-gpu-74537

    01/31/2023, 2:57 PM
    Toolkit.init({root: s2d})
    (or any other container you want)
  • b

    billowy-waiter-28954

    01/31/2023, 2:57 PM
    you can add it inside a
    Filter
    to render it with a custom shader etc...
  • a

    ambitious-knife-25690

    01/31/2023, 3:57 PM
    I don't think this would be needed, but, i'd like to get the foundation working first before moving on to that
  • a

    ambitious-knife-25690

    01/31/2023, 3:57 PM
    one thing i'd like to know is
  • a

    ambitious-knife-25690

    01/31/2023, 3:58 PM
    do you think it would be wise to have the haxeui backend have a root visual component that is defined by the user in Toolkit init?
  • a

    ambitious-knife-25690

    01/31/2023, 3:59 PM
    right now, everything is treated like regular standalone mesh's
  • a

    ambitious-knife-25690

    01/31/2023, 4:38 PM
    maybe it's the same thing lol
  • b

    bright-gpu-74537

    01/31/2023, 5:15 PM
    Copy code
    xml
        <textfield width="200">
            <validator type="required" />
            <validator type="email" />
        </textfield>
    
        <dropdown id="dd" text="" width="200" validators="required,email">
            <data>
                <item text="Item 1" />
                <item text="Item 2" />
                <item text="ianharrigan@hotmail.com" />
                <item text="Item 4" />
                <item text="Item 5" />
            </data>
        </dropdown>
  • a

    ambitious-knife-25690

    01/31/2023, 7:29 PM
  • a

    ambitious-knife-25690

    01/31/2023, 7:29 PM
    I uploaded the lib to github
  • a

    ambitious-knife-25690

    01/31/2023, 7:30 PM
    If I could get some help with the clipping issue i think most of it would be solved
  • a

    ambitious-knife-25690

    01/31/2023, 7:30 PM
    images are blocked by ceramic
  • a

    ambitious-knife-25690

    01/31/2023, 7:33 PM
    I think ceramic will need its own styling which will be something i look at next
  • a

    ambitious-knife-25690

    01/31/2023, 7:33 PM
    the default text sizes seem too big for ceramic
  • r

    refined-cat-44047

    01/31/2023, 11:01 PM
    What is that "validator" tag? I have not seen that before. Are there docs for it? Or is it new?
  • a

    ambitious-knife-25690

    01/31/2023, 11:02 PM
  • r

    refined-cat-44047

    01/31/2023, 11:03 PM
    oh cheers! I try to keep up, but must have missed that
  • a

    ambitious-knife-25690

    01/31/2023, 11:04 PM
    don't worry, there's a lot to keep up with 😅
  • r

    refined-cat-44047

    01/31/2023, 11:04 PM
    yeah, there sure is! haha
  • r

    refined-greece-48002

    02/01/2023, 4:02 AM
    Is there a way to have a property grid with no grouping (no group headers?) Or, failing that, make a property group not collapsible?
  • b

    bright-gpu-74537

    02/01/2023, 8:04 AM
    i dont think so currently
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