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# haxe-ui
  • b

    bright-gpu-74537

    01/28/2023, 2:56 PM
    Copy code
    haxe
    -D macro-times
    --times
    -D haxeui_macro_times
  • b

    bright-gpu-74537

    01/28/2023, 2:56 PM
    (im adding some more times too atm)
  • a

    ambitious-knife-25690

    01/28/2023, 2:57 PM
    oooo
  • b

    bright-gpu-74537

    01/28/2023, 3:01 PM
    i would try to exclude as much as possible (and is sane) and see where that gets you
  • a

    ambitious-knife-25690

    01/28/2023, 3:01 PM
    i think it would be safe of me to just exclude linc stuff like
    /linc_lib/
  • a

    ambitious-knife-25690

    01/28/2023, 3:01 PM
    right?
  • b

    bright-gpu-74537

    01/28/2023, 3:01 PM
    i would say so
  • a

    ambitious-knife-25690

    01/28/2023, 3:01 PM
    i guess i'll do that and see if any issues occur down the road
  • b

    bright-gpu-74537

    01/28/2023, 3:02 PM
    i think it would be fair to assume that the chances of someone creating a haxeui module under the folder "linc_lib" is slim to none
  • a

    ambitious-knife-25690

    01/28/2023, 3:04 PM
    is* it be expected for haxeui to look for components in a haxeui library?
  • b

    bright-gpu-74537

    01/28/2023, 3:04 PM
    ... haha... what do you think?
  • a

    ambitious-knife-25690

    01/28/2023, 3:04 PM
    i ask because the results are on the list twice
  • b

    bright-gpu-74537

    01/28/2023, 3:05 PM
    dont worry about repetitions, its cached and is looking for different things "module.xml", "native.xml", "haxeui-cermic.properties", etc
  • a

    ambitious-knife-25690

    01/28/2023, 3:05 PM
    ah cool
  • a

    ambitious-knife-25690

    01/28/2023, 3:07 PM
    why would a library be included in the classpath
  • a

    ambitious-knife-25690

    01/28/2023, 3:08 PM
    if it isn't used in the project
  • b

    bright-gpu-74537

    01/28/2023, 3:08 PM
    dunno, must be a dep of a dep?
  • a

    ambitious-knife-25690

    01/28/2023, 3:08 PM
    doesn't seem like it, just deleted the folder in my project and it compiles fine
  • b

    bright-gpu-74537

    01/28/2023, 3:09 PM
    dunno then, i only iterate what haxe says is in the class path...
  • b

    bright-gpu-74537

    01/28/2023, 3:10 PM
    var paths:Array<String> = Context.getClassPath();
  • a

    ambitious-knife-25690

    01/28/2023, 3:10 PM
    oh this is a ceramic thing
  • a

    ambitious-knife-25690

    01/28/2023, 3:10 PM
    i deleted it and it randomly just reappeared 😄
  • b

    bright-gpu-74537

    01/28/2023, 3:10 PM
    haha
  • a

    ambitious-knife-25690

    01/28/2023, 3:11 PM
    a good thing i guess haha
  • a

    ambitious-knife-25690

    01/28/2023, 3:15 PM
    hehe
  • a

    ambitious-knife-25690

    01/28/2023, 3:15 PM
    Now i got a good test to see what's a part of ceramic
  • a

    ambitious-knife-25690

    01/28/2023, 3:15 PM
    delete > recompile > does it come back? 😄
  • b

    bright-gpu-74537

    01/28/2023, 3:17 PM
    ... ... ... that defo wont go wrong 😄
  • a

    ambitious-knife-25690

    01/28/2023, 3:17 PM
    i think i know why it seemed like classpaths weren't working
  • a

    ambitious-knife-25690

    01/28/2023, 3:18 PM
    if you do
    \/.haxelib\/bind\/
    in the exclusion list
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