melodic-advantage-23638
01/26/2023, 1:52 AMelegant-twilight-61392
01/26/2023, 1:53 AM/home/leotomas/haxe/haxelib/haxeui-core/git/haxe/ui/core/ComponentContainer.hx:61: characters 32-38 : Redefinition of variable _ready in subclass is not allowed. Previously declared at godot.Node happens if i typedef ComponentSurface = godot.Control;melodic-advantage-23638
01/26/2023, 1:53 AMelegant-twilight-61392
01/26/2023, 1:54 AMHaxeUINode that extends Control and it stores a reference to the Component that uses it so it can call a custom draw method from theremelodic-advantage-23638
01/26/2023, 1:55 AMelegant-twilight-61392
01/26/2023, 1:55 AMelegant-twilight-61392
01/26/2023, 1:55 AMelegant-twilight-61392
01/26/2023, 1:55 AMelegant-twilight-61392
01/26/2023, 1:57 AMComponentSurface will always actually be at least a Component, right?melodic-advantage-23638
01/26/2023, 1:57 AMmelodic-advantage-23638
01/26/2023, 1:58 AMelegant-twilight-61392
01/26/2023, 1:58 AMmelodic-advantage-23638
01/26/2023, 1:58 AMelegant-twilight-61392
01/26/2023, 1:58 AMmelodic-advantage-23638
01/26/2023, 1:59 AMambitious-knife-25690
01/26/2023, 1:59 AMelegant-twilight-61392
01/26/2023, 2:00 AMambitious-knife-25690
01/26/2023, 2:02 AMmelodic-advantage-23638
01/26/2023, 2:02 AMmelodic-advantage-23638
01/26/2023, 2:03 AMambitious-knife-25690
01/26/2023, 2:05 AMambitious-knife-25690
01/26/2023, 2:05 AMmelodic-advantage-23638
01/26/2023, 2:07 AMfull-journalist-82607
01/26/2023, 8:55 AMbright-gpu-74537
01/26/2023, 8:56 AMfull-journalist-82607
01/26/2023, 8:58 AMbright-gpu-74537
01/26/2023, 9:31 AMDropDown.dropDownOpen... ... you can also set it (true/false) to open the dropdown programmatically (it just calls showDropDown() or hideDropDown())bright-gpu-74537
01/26/2023, 10:06 AM_ready has been renamed to _componentReady so you shouldnt get the conflict now if you wanted to use inheritanceambitious-knife-25690
01/26/2023, 10:52 AM