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01/25/2023, 8:32 PMelegant-twilight-61392
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01/25/2023, 8:38 PMelegant-twilight-61392
01/25/2023, 8:41 PMmain.xml layout from the skeleton test app to work, starting with its root vbox elementbright-gpu-74537
01/25/2023, 8:42 PMlate-engine-8731
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01/25/2023, 8:44 PMelegant-twilight-61392
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01/25/2023, 8:45 PM<button native="true" /> which means it will try and use a native version rather than a compositebright-gpu-74537
01/25/2023, 8:46 PM* { native: true; } in a main.css file 😉elegant-twilight-61392
01/25/2023, 8:48 PMCanvasItemelegant-twilight-61392
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01/25/2023, 8:50 PMmelodic-advantage-23638
01/25/2023, 8:59 PMelegant-twilight-61392
01/25/2023, 9:01 PMSprite. but where does it actually get or create one? i assume i need to do something similar with a godot CanvasItem, or maybe im starting in the wrong place again lolbright-gpu-74537
01/25/2023, 9:03 PMvar _theCanvas:CanvasItem or you can use "ComponentSurface"... this is at the very root of the inheritance tree and lives in the backend, so you can make that the root of all componentsbright-gpu-74537
01/25/2023, 9:03 PM