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# haxe-ui
  • a

    ambitious-knife-25690

    01/16/2023, 12:57 PM
    what kind of submission event wouldn't be as a result of user interaction?
  • b

    bright-gpu-74537

    01/16/2023, 12:57 PM
    no idea...
  • f

    full-journalist-82607

    01/16/2023, 1:20 PM
    Done for hxwidgets ! 🙂 Just a question do you prefer TextEvent , TextFieldEvent, or something else ?
  • b

    bright-gpu-74537

    01/16/2023, 1:24 PM
    for what?
  • f

    full-journalist-82607

    01/16/2023, 1:26 PM
    for a name of the event a enter key is dispatching . Basically TextEvent.ENTER, TextFieldEvent.ENTER or ...
  • b

    bright-gpu-74537

    01/16/2023, 1:26 PM
    isnt this where
    UIEvent.USER_SUBMIT
    makes the most sense?
  • b

    bright-gpu-74537

    01/16/2023, 1:27 PM
    that what it can be reused? Ie, dialog can listen for USER_SUBMIT, and dispatch it to the user, who can then, for example, start a login
  • f

    full-journalist-82607

    01/16/2023, 1:28 PM
    okay so I add a USER_SUBMIT to the the UIEvnt ? Okay, no problem for me 🙂
  • b

    bright-gpu-74537

    01/16/2023, 1:29 PM
    i think that makes the most sense, rather than a whole new event class... and "forms" (which dont exist yet, but will soon) and dialogs can also use this event (where as TextFeildEvent wouldnt make sense there)
  • f

    full-journalist-82607

    01/16/2023, 1:30 PM
    I agree
  • s

    swift-terabyte-31557

    01/16/2023, 4:56 PM
    Can HaxeUI be used to make game UI appear on the Desktop?
  • f

    full-journalist-82607

    01/16/2023, 5:04 PM
    I'm not sure I understand. What do you mean when you're saying desktop ?
  • b

    bright-gpu-74537

    01/16/2023, 5:10 PM
    if you mean desktop application, then yeah, sure 🙂
  • b

    bright-gpu-74537

    01/16/2023, 5:10 PM
    just fixed something that has been bugging me for ages:
  • b

    bright-gpu-74537

    01/16/2023, 5:11 PM
    animations now all share the same "tick" so they are sync'd up nicely... the most obvious place this was visible was with a bunch of indeterminate progress bars, they would all slowly fall out of sync
  • b

    bright-gpu-74537

    01/16/2023, 5:12 PM
    another thing this fixes (and the real reason i fixed it), is it stops the jitter on the accordion 🙂
  • h

    hallowed-ocean-84954

    01/16/2023, 5:21 PM
    you can turn ui on an off in like a HUD - I too do not understand what you mean by "on the Desktop"
  • b

    bright-gpu-74537

    01/16/2023, 5:22 PM
    i think he just means "desktop app"... could be wrong
  • h

    hallowed-ocean-84954

    01/16/2023, 5:22 PM
    I suspect
  • h

    hallowed-ocean-84954

    01/16/2023, 5:22 PM
    hey question about your accordion jitter
  • b

    bright-gpu-74537

    01/16/2023, 5:22 PM
    shoot
  • h

    hallowed-ocean-84954

    01/16/2023, 5:22 PM
    I don't know if I understand what you mean ? not sure I've seen it
  • h

    hallowed-ocean-84954

    01/16/2023, 5:22 PM
    what is it ?
  • b

    bright-gpu-74537

    01/16/2023, 5:22 PM
    lemme revert the change locally and ill show you
  • b

    bright-gpu-74537

    01/16/2023, 5:26 PM
    you'll notice that the accordion sort of jitters as they open, that, like the progress bars, are because they were all calling their own set of animation frames and they were slightly out of sync, which means one accordion page wasnt growing at the same rate as another was shrinking
  • s

    swift-terabyte-31557

    01/16/2023, 5:27 PM
    like make a PNG image just appear on your desktop
  • s

    swift-terabyte-31557

    01/16/2023, 5:27 PM
    I mean
  • s

    swift-terabyte-31557

    01/16/2023, 5:27 PM
    with Haxe
  • a

    ambitious-knife-25690

    01/16/2023, 5:28 PM
    lol
  • e

    elegant-twilight-61392

    01/16/2023, 5:28 PM
    outside of your game window...?
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