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# haxe-ui
  • c

    creamy-animal-95850

    01/15/2023, 4:49 PM
    whoa, okay it's working now
  • c

    creamy-animal-95850

    01/15/2023, 4:58 PM
    thanks for the update! this looks really nice
  • b

    bright-gpu-74537

    01/15/2023, 5:38 PM
    very nice, that does look really nice 🙂
  • b

    bright-gpu-74537

    01/15/2023, 5:38 PM
    what was the issue btw?
  • b

    bright-gpu-74537

    01/15/2023, 5:39 PM
    Also, fyi, ive made another update to haxeui-heaps where it offsets text a little nicer for SDF fonts
  • i

    icy-zebra-52882

    01/15/2023, 5:41 PM
    does haxeui-hxwidgets take high DPI into account on windows?
  • i

    icy-zebra-52882

    01/15/2023, 5:42 PM
    if I manually mark the .exe as DPI aware, most of it works but some bits don't get scaled correctly, like input textbox frames
  • i

    icy-zebra-52882

    01/15/2023, 5:42 PM

    https://plzlookat.mystupid.pictures/Main_d6i3Z6tvnA.pngâ–ū

  • b

    bright-gpu-74537

    01/15/2023, 5:42 PM
    haxeui doesnt do anything special with dpi on native
  • i

    icy-zebra-52882

    01/15/2023, 5:42 PM
    probably another wxwidgets thing then
  • b

    bright-gpu-74537

    01/15/2023, 5:43 PM
    possible / probable yeah
  • f

    full-journalist-82607

    01/15/2023, 5:50 PM
    I feel there maybe some bugs in table lol . Between each action I'm recreating the headers/columns/renderers and re-initializing the data source
  • b

    bright-gpu-74537

    01/15/2023, 5:51 PM
    i think you need to call a special function... two secs, lemme confirm
  • b

    bright-gpu-74537

    01/15/2023, 5:52 PM
    .clearContents(true)
    ?
  • f

    full-journalist-82607

    01/15/2023, 5:53 PM
    I've followed what you said there https://community.haxeui.org/t/dynamic-tableview/299/6 so clearContents and removing all components from itemRenderer
  • b

    bright-gpu-74537

    01/15/2023, 5:53 PM
    so you are calling clearContents?
  • b

    bright-gpu-74537

    01/15/2023, 5:54 PM
    (god, haxeui used to look quite a bit different 🙂 )
  • f

    full-journalist-82607

    01/15/2023, 5:54 PM
    yes 🙂
  • f

    full-journalist-82607

    01/15/2023, 5:58 PM
    but don't worry I'll explore a little bit more. ( The funny thing is when I create a table by hand adding line by line, it works quite well)
  • b

    bright-gpu-74537

    01/15/2023, 5:59 PM
    fair enough, tableview can be a little... "ugggh" sometimes, really it needs full / partial rewrite, but its a biggun and id like to make sure i have a full stretch of a week or so before i start it
  • f

    full-journalist-82607

    01/15/2023, 6:04 PM
    I'll add maybe a video later after dinner . Except for this problem ( and a few things like layer, and a few bugs that seem simpler to explain) castleDB is nearly completely converted and could work on openfl heaps doesn't have open files , etc ... and hxwidgets crashes at the begining, I haven't explored why yet
  • b

    bright-gpu-74537

    01/15/2023, 6:09 PM
    if you pull latest haxeui-heaps, property grids should look a little better 🙂
  • c

    creamy-animal-95850

    01/15/2023, 6:09 PM
    vscode just had to clear its cache after updating
  • c

    creamy-animal-95850

    01/15/2023, 6:10 PM
    ...that or haxelib was lying ðŸĪŠ
  • b

    bright-gpu-74537

    01/15/2023, 6:11 PM
    haxelib does seem to lie sometimes when using haxelib git
  • c

    creamy-animal-95850

    01/15/2023, 6:13 PM
    did you say earlier that embedding resources is better for haxeui on heaps?
  • b

    bright-gpu-74537

    01/15/2023, 6:14 PM
    i dont think so... i just needed to change it for one of your test projects to compile... but didnt need it for your other one...
  • b

    bright-gpu-74537

    01/15/2023, 6:14 PM
    ÂŊ\_(ツ)_/ÂŊ
  • c

    creamy-animal-95850

    01/15/2023, 6:14 PM
    hmm
  • c

    creamy-animal-95850

    01/15/2023, 6:18 PM
    there's a thing where whenever I change a file in the resources directory, the haxui layout "breaks" until I reopen vscode
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