bright-gpu-74537
01/05/2023, 8:01 PMcool-musician-79004
01/05/2023, 8:08 PMrefined-laptop-39041
01/05/2023, 9:12 PMcool-musician-79004
01/05/2023, 9:16 PMcool-musician-79004
01/05/2023, 9:16 PMrefined-cat-44047
01/06/2023, 1:59 AMhallowed-ocean-84954
01/06/2023, 3:39 AMpointer-events:none
does not restore pointer-event processing. I see this on HL but it happens here too. I can workaround it by adding an explicit style that add pointer-events:all
. I don't know if that's expected but it seems a bit asymmetrical as the blur happily comes and goes with the class add/remove. Here's the test case . Click the Disable/Enable button on the right and it will blur/disable events on the left side.hallowed-ocean-84954
01/06/2023, 4:59 AMpointer-events:none
doesn't work. It happens on HL and HTML5. The blur happens and in the same block of CSS I have the pointer-events thing but it is not effective. I haven't yet run my small test case in openfl specifically but that's basically what I'm doing in my app.bright-gpu-74537
01/06/2023, 8:12 AMbright-gpu-74537
01/06/2023, 8:13 AMfuture-iron-61487
01/06/2023, 8:48 AMfuture-iron-61487
01/06/2023, 8:50 AMfuture-iron-61487
01/06/2023, 8:53 AMfuture-iron-61487
01/06/2023, 8:53 AMfuture-iron-61487
01/06/2023, 8:53 AMbright-gpu-74537
01/06/2023, 9:53 AMfuture-iron-61487
01/06/2023, 10:18 AMfuture-iron-61487
01/06/2023, 10:19 AMfuture-iron-61487
01/06/2023, 10:19 AMfuture-iron-61487
01/06/2023, 10:19 AMfuture-iron-61487
01/06/2023, 10:21 AMbright-gpu-74537
01/06/2023, 10:22 AMbright-gpu-74537
01/06/2023, 10:23 AMfuture-iron-61487
01/06/2023, 10:24 AMfuture-iron-61487
01/06/2023, 10:24 AMfuture-iron-61487
01/06/2023, 10:25 AMfuture-iron-61487
01/06/2023, 10:25 AMfuture-iron-61487
01/06/2023, 10:26 AMfuture-iron-61487
01/06/2023, 10:26 AMbright-gpu-74537
01/06/2023, 10:27 AM