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# haxe-ui
  • h

    hallowed-ocean-84954

    12/19/2022, 8:57 PM
    oh cool - thanx
  • h

    hallowed-ocean-84954

    12/19/2022, 8:57 PM
    I'll take a detailed look later
  • f

    fierce-soccer-8550

    12/19/2022, 8:59 PM
    Ravendyne did a pretty good job with keeping things clean and readable from what I recall on it. I enjoyed playing with that little engine.
  • h

    hallowed-ocean-84954

    12/19/2022, 9:03 PM
    nice
  • f

    fierce-soccer-8550

    12/19/2022, 9:08 PM
    just in case it helps, I had begun converting the code here over to use with lime a couple years back, it was real helpful to me. https://www.tutorialspoint.com/webgl/webgl_interactive_cube.htm
  • h

    hallowed-ocean-84954

    12/19/2022, 9:09 PM
    the one thing about a mouse and 3D is that a mouse is basically 2D. I haven't really worked out what I want to do about that - maybe shift-mouse
  • h

    hallowed-ocean-84954

    12/19/2022, 9:09 PM
    I'll check out this and see if they did anything
  • f

    fierce-soccer-8550

    12/19/2022, 9:09 PM
    true
  • f

    fierce-soccer-8550

    12/19/2022, 9:10 PM
    here is where I was putting what I was doing with lilme based on their examples.... https://github.com/ShaunHolt/LimeHaxeExamples/tree/master/GL
  • f

    fierce-soccer-8550

    12/19/2022, 9:10 PM
    Been a couple years, but they still compile, surprisingly.
  • h

    hallowed-ocean-84954

    12/19/2022, 9:13 PM
    the multiple viewport thing looks fun - haven't tried that
  • h

    hallowed-ocean-84954

    12/19/2022, 9:13 PM
    my stuff is complicated by trying to get both 2D stage and 3D lime GL working together which is kind funky
  • h

    hallowed-ocean-84954

    12/19/2022, 9:13 PM
    works but you have to follow some rules
  • f

    fierce-soccer-8550

    12/19/2022, 9:17 PM
    I never got around to spending much time with openfl outside of checking out the examples. I imagine what you are doing is pretty tricky.
  • h

    hallowed-ocean-84954

    12/19/2022, 9:19 PM
    I should probably have just gone and used Heaps and made my life easier - well except then I'd have to learn Heaps too.
  • f

    fierce-soccer-8550

    12/19/2022, 9:21 PM
    lol, true. Doesn't appear to be much tutorial wise for heaps though, unless i'm overlooking them. I only say that because i've been looking around the past couple days with the thought of tinkering with heaps with one of my sons.
  • h

    hallowed-ocean-84954

    12/19/2022, 9:24 PM
    yeah not a lot on Heaps as far as I know
  • f

    fierce-soccer-8550

    12/20/2022, 2:14 AM
    @hallowed-ocean-84954 Came across this and thought it may help you with the model loading. http://www.opengl-tutorial.org/beginners-tutorials/tutorial-7-model-loading/
  • r

    refined-laptop-39041

    12/20/2022, 3:40 AM
    https://github.com/hamaluik/haxe-gltf I mean, this exists
  • h

    hallowed-ocean-84954

    12/20/2022, 3:40 AM
    thanx - OBJ looks like a relatively simple format
  • r

    refined-greece-48002

    12/20/2022, 4:11 AM
    There is a chance this could be it. I'm struggling with getting the hl environment going in general on the pc I'm using this week, so I'll test either once this one works, or once I'm back to my main pc.
  • h

    hallowed-ocean-84954

    12/20/2022, 4:38 AM
    hmmmm.... might be useful too.... looks interesting - thanx
  • h

    hallowed-ocean-84954

    12/20/2022, 5:37 AM
    ok - got this working. So now you see the dropdown value change when you select a configuration. Then when you open the dropdown there is the right doc open to read. Nice. Next step is adding macros to the code to pick up code references related to a particular topic to populate the code ref table. That however means learning about macros 😨
  • b

    bright-gpu-74537

    12/20/2022, 10:47 AM
    btw, @hallowed-ocean-84954 - can i "steal" your idea for the custom dropdown popup? Not entirely, but the concept - i think its a nice example for a custom popup for the component explorer
  • h

    hallowed-ocean-84954

    12/20/2022, 2:08 PM
    of course you can
  • f

    full-journalist-82607

    12/20/2022, 5:47 PM
    @bright-gpu-74537 Do you know how to set focus on an object ( a ttextentry of a comboBox) on wxwidgets ? I have nearly the searchable dropdown working. The only proplem is that if I type something in the TextEntry of the comboBox, it shows the dropdown popup, but it focuses automatically on this popup, so I have to click again on textentry to type the second letter ...
  • b

    bright-gpu-74537

    12/20/2022, 5:51 PM
    is that supposed to be a combo box? Ie, a dropdown you can type in?
  • f

    full-journalist-82607

    12/20/2022, 5:51 PM
    Yes it's a combobox 🙂
  • b

    bright-gpu-74537

    12/20/2022, 5:51 PM
    there is no combobox in haxeui though is there?
  • f

    full-journalist-82607

    12/20/2022, 5:52 PM
    I was implementing a searchable dropdown, so I had to implement a Combobox. ( as a a searchable dropdown is automatically created as a comboBox)
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