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# haxe-ui
  • b

    bright-gpu-74537

    09/22/2022, 7:50 AM
    but its not 100% ready yet, i mean, the system works perfectly... its making it integrate nicely that i need to think about
  • f

    future-iron-61487

    09/22/2022, 7:50 AM
    it works well but it's not discoverable
  • f

    future-iron-61487

    09/22/2022, 7:50 AM
    which isn't a problem as long as there's people to ask for help
  • b

    bright-gpu-74537

    09/22/2022, 7:50 AM
    well, id like it to be automated
  • b

    bright-gpu-74537

    09/22/2022, 7:51 AM
    but the main issue is that it needs to pull in a ref to every component to build a full set of schemas (not just the components you have used)
  • f

    future-iron-61487

    09/22/2022, 7:51 AM
    I'm wondering if with haxe-ui having gifs now I could just do the whole visual novel engine ui in haxui
  • b

    bright-gpu-74537

    09/22/2022, 7:51 AM
    which means it has to be run separate to your main build
  • f

    future-iron-61487

    09/22/2022, 7:51 AM
    but I'll probably run into textfield issues again
  • b

    bright-gpu-74537

    09/22/2022, 7:52 AM
    textfield issues on what backend?
  • f

    future-iron-61487

    09/22/2022, 7:52 AM
    uhhh all of them
  • f

    future-iron-61487

    09/22/2022, 7:52 AM
    and by that I mean flixel and openfl
  • f

    future-iron-61487

    09/22/2022, 7:52 AM
    regardless of haxeui
  • f

    future-iron-61487

    09/22/2022, 7:52 AM
    it just doesn't know where the characters are so the metrics are wrong
  • f

    future-iron-61487

    09/22/2022, 7:53 AM
    I'm working on porting lime 8 to switch so hopefully a newer openfl will fix this somewhat
  • b

    bright-gpu-74537

    09/22/2022, 7:53 AM
    ... thats hardly "all of them" 😄 But yeah, openfl textfield (which haxeui-flixel uses) still has some issues... that said, i would say its probably the best (feature wise) one
  • f

    future-iron-61487

    09/22/2022, 7:53 AM
    there was more metrics available in the straight openfl one
  • b

    bright-gpu-74537

    09/22/2022, 7:53 AM
    ah, yeah, you are stuck on some ancient openfl, right?
  • f

    future-iron-61487

    09/22/2022, 7:53 AM
    like you can get the line splits and the length of each line
  • f

    future-iron-61487

    09/22/2022, 7:54 AM
    whereas in flixel and starling it just gives you the bounding box of the whole textfield which doesn't help
  • b

    bright-gpu-74537

    09/22/2022, 7:54 AM
    haxeui-flixel textfield is an openfl textfield
  • b

    bright-gpu-74537

    09/22/2022, 7:54 AM
    oh, i see what you mean, openfl vs flixel vs starling
  • f

    future-iron-61487

    09/22/2022, 7:54 AM
    maybe in the implementation deep down, but it doesn't let you get at them properties
  • b

    bright-gpu-74537

    09/22/2022, 7:54 AM
    yeah, i understand what you mean now
  • b

    bright-gpu-74537

    09/22/2022, 7:54 AM
    at the framework (openfl, flixel, starling) level
  • f

    future-iron-61487

    09/22/2022, 7:55 AM
    I need to be able to place the "press A to continue" sprite at the end of the last line
  • b

    bright-gpu-74537

    09/22/2022, 7:56 AM
    cant you just place it in the bottom right of the textfield itself?
  • f

    future-iron-61487

    09/22/2022, 7:56 AM
    nah I can't change the design of the game.
  • b

    bright-gpu-74537

    09/22/2022, 7:56 AM
    ah, i see, this is already existing, so what is it implemented in now?
  • f

    future-iron-61487

    09/22/2022, 7:56 AM
    proprietary game engine with proprietary scripting language, none of which supports unicode
  • f

    future-iron-61487

    09/22/2022, 7:57 AM
    whole game has to be rewritten for the international release
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