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# haxe-ui
  • b

    bright-gpu-74537

    08/29/2022, 6:47 AM
    (i can now)
  • c

    clever-yak-82528

    08/29/2022, 6:47 AM
    just haxelib update?
  • b

    bright-gpu-74537

    08/29/2022, 6:48 AM
    if you are using git version, then yeah, i think so
  • b

    bright-gpu-74537

    08/29/2022, 6:48 AM
    (i use haxelib dev and manage the git repo outside of haxelib, so not 100% sure)
  • c

    clever-yak-82528

    08/29/2022, 6:48 AM
    ok, compiling now
  • c

    clever-yak-82528

    08/29/2022, 6:48 AM
    i hate now long c++ takes to compile compared to haxe
  • b

    bright-gpu-74537

    08/29/2022, 6:49 AM
    on my new machine c++ compiles are stupid fast
  • b

    bright-gpu-74537

    08/29/2022, 6:49 AM
    compiled wxwidgets in about 3 minutes... usually takes like 20
  • c

    clever-yak-82528

    08/29/2022, 6:49 AM
    my c++ compiler is installed on a slightly dying hard drive
  • b

    bright-gpu-74537

    08/29/2022, 6:50 AM
    yeah, i have similar issues on my old (still current pc)... the bottleneck im almost sure is bad SSD speed
  • b

    bright-gpu-74537

    08/29/2022, 6:50 AM
    do yo use the hxcpp compiler cache? Its useful
  • c

    clever-yak-82528

    08/29/2022, 6:50 AM
    my pc is like 10 years old at this point, but it was stupid powerful when it was new so it holds up fairly well today
  • c

    clever-yak-82528

    08/29/2022, 6:51 AM
    i don't, i think, mostly because i don't know how
  • b

    bright-gpu-74537

    08/29/2022, 6:51 AM
    sounds pretty similar to mine... its actually a perfectly fine PC, and as you say, its like 10 years old (well, maybe 7 or something). But in reality its 100% fine
  • b

    bright-gpu-74537

    08/29/2022, 6:51 AM
    that said, the new one is just insane
  • c

    clever-yak-82528

    08/29/2022, 6:52 AM
    the problem with my pc is that it used to be my dad's work pc, meaning that it was a stupid powerful 3d modelling pc
  • c

    clever-yak-82528

    08/29/2022, 6:52 AM
    it's not great for games
  • b

    bright-gpu-74537

    08/29/2022, 6:52 AM
    gotcha
  • b

    bright-gpu-74537

    08/29/2022, 6:52 AM
    fyi: https://haxe.org/manual/target-cpp-CompileCache.html
  • c

    clever-yak-82528

    08/29/2022, 6:52 AM
    graphics card can power through solidworks (or, could, at least) but if i turn shaders on minecraft can't hit 60fps
  • b

    bright-gpu-74537

    08/29/2022, 6:53 AM
    TLDR: edit
    %USERPROFILE%\.hxcpp_config.xml
    and add something like this in it:
    Copy code
    <set name="HXCPP_COMPILE_CACHE" value="C:/SDK/hxcpp/cache" />
       <set name="HXCPP_CACHE_MB" value="20000" />
  • c

    clever-yak-82528

    08/29/2022, 6:54 AM
    thanks
  • b

    bright-gpu-74537

    08/29/2022, 6:54 AM
    sometimes (rarely) it goes a little wonky, and things like "clean" wont do what you expect now in, say, openfl projects
  • b

    bright-gpu-74537

    08/29/2022, 6:55 AM
    but if that happens just delete that cache folder and its basically like doing a clean
  • c

    clever-yak-82528

    08/29/2022, 6:55 AM
    👍
  • b

    bright-gpu-74537

    08/29/2022, 6:55 AM
    so, did that compile?
  • c

    clever-yak-82528

    08/29/2022, 6:56 AM
    i am back to spitting out hundreds of link errors
  • b

    bright-gpu-74537

    08/29/2022, 6:56 AM
    well, it compiled then 🙂
  • c

    clever-yak-82528

    08/29/2022, 6:56 AM
    it did
  • b

    bright-gpu-74537

    08/29/2022, 6:57 AM
    i guess you'll have to fix your linker errors however you did it previously?
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