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# haxe-ui
  • w

    wooden-horse-84574

    10/01/2019, 7:02 AM
    It's mostly to work around the dropdown selector spawning in the wrong place. This is caused by something I did, but largely unfixable since the dropdown options place themselves at the DOM root instead of as children of the dropdown
  • w

    wooden-horse-84574

    10/01/2019, 7:03 AM
    I'm kinda ignoring it for now, will look more tomorrow
  • w

    wooden-horse-84574

    10/01/2019, 7:03 AM
    Everything's coming in crazy hot for LD and I keep finding new major features that need written
  • b

    bright-gpu-74537

    10/01/2019, 7:31 AM
    well, when / if you get time... an issue would be nice, esp the " dropdown selector spawning in the wrong place. This is caused by something I did, but largely unfixable since the dropdown options place themselves at the DOM root instead of as children of the dropdown" part
  • b

    bright-gpu-74537

    10/01/2019, 7:32 AM
    hows the LD entry coming along? Whats the theme?
  • w

    wooden-horse-84574

    10/01/2019, 7:38 AM
    LD is this weekend. THis is pre-LD tools and engine integration work
  • w

    wooden-horse-84574

    10/01/2019, 7:40 AM
    Work's busy as heck too, so I dont' have a ton of time to actually sit down and write code, and I made a huge last-minute tool switch that needs a bunch of associated work
  • b

    bright-gpu-74537

    10/01/2019, 7:41 AM
    and so, out of interest, how / where does haxeui fit in? 🙂
  • w

    wooden-horse-84574

    10/01/2019, 7:41 AM
    The node editor is the replacement tool.
  • b

    bright-gpu-74537

    10/01/2019, 7:41 AM
    gotcha
  • w

    wooden-horse-84574

    10/01/2019, 7:41 AM
    Basically I spent like 3 months integrating Articy:Draft
  • w

    wooden-horse-84574

    10/01/2019, 7:42 AM
    Then found out their pricing model is basically hell, and had to smash the eject button
  • b

    bright-gpu-74537

    10/01/2019, 7:43 AM
    right
  • w

    wooden-horse-84574

    10/01/2019, 7:43 AM
    so the node editor needs to replace a major component of Articy, plus the rest of it needs to be grafted around a few other tools (mainly CastleDB)
  • b

    bright-gpu-74537

    10/01/2019, 7:51 AM
    right... gotcha
  • u

    user

    10/01/2019, 12:47 PM
    @bright-gpu-74537 yeah since It can get in infinite loop I think it would be better to remove it. But , we could have the old implementation and juste cache the transformer and set it to null during the while then set it back after.
  • b

    bright-gpu-74537

    10/01/2019, 12:49 PM
    yeah, good call
  • u

    user

    10/01/2019, 2:33 PM
    @bright-gpu-74537 So ItemRenderers seem to only show one field even if multiple are present( there is a quick fix but I just want to make sure this is the intended behavior). So for example I have
    Copy code
    <item-renderer width="100%" >
            <textfield id="typeName"  width="100%" />
            <label id="className"  width="100%" />
    </item-renderer>
    The item renderer will show only the textfield by Items. So is this what is intended ?
  • u

    user

    10/01/2019, 2:34 PM
    The quick fix is to wrap all the fields in a box,vbox or hbox. But since the itemrenderer is a box it feels redundant to add another box.
  • b

    bright-gpu-74537

    10/01/2019, 2:36 PM
    i think its because the item renderer is a box, not an hbox, vbox
  • b

    bright-gpu-74537

    10/01/2019, 2:36 PM
    however
  • b

    bright-gpu-74537

    10/01/2019, 2:36 PM
    <item-renderer layoutName='vertical'>
    should work, no?
  • b

    bright-gpu-74537

    10/01/2019, 2:36 PM
    maybe its
    layout
    ... ... or maybe it doesnt matter
  • u

    user

    10/01/2019, 2:37 PM
    I will try; Ill get back
  • u

    user

    10/01/2019, 2:38 PM
    yeah; setting the layoutName does the job thanks !
  • u

    user

    10/01/2019, 2:41 PM
    Another question: Should the items autopopulate with ItemRenderers ? Because when I have multiple Items the first Item populates the data of the fields but not the second. The typedef has the same named fields as the xml definition id's.
  • b

    bright-gpu-74537

    10/01/2019, 2:42 PM
    sounds like it should do
  • b

    bright-gpu-74537

    10/01/2019, 2:42 PM
    got an example?
  • u

    user

    10/01/2019, 2:43 PM
    Yes; will try to debug to make sure the data is well set because on another object that had only one item the fields werent populated;
  • u

    user

    10/01/2019, 2:43 PM
    before sharing the example*
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