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# haxe-ui
  • b

    bright-gpu-74537

    08/09/2022, 8:48 PM
    ¯\_(ツ)_/¯
  • b

    bright-gpu-74537

    08/09/2022, 8:48 PM
    will just have to put it down to one of those "ah ha, this'll fix it it!" type of dumb ass code changes at 3am
  • l

    loud-salesclerk-7438

    08/09/2022, 8:51 PM
    maybe a grep for
    findComponentUnderPoint
    will show what project uses it.
  • b

    bright-gpu-74537

    08/09/2022, 8:51 PM
    i think i have found a discrepency on the complent explorer... just seeing if it is the case... either way, if it is, its not (and never was) the right fix
  • b

    bright-gpu-74537

    08/09/2022, 8:52 PM
    naw, it wasnt - was just me being dim
  • l

    loud-salesclerk-7438

    08/09/2022, 9:05 PM
    just did a small test with just a tabbar and same thing happens. TabBarButtons are not always clickable when building a C++ app (OpenFl/Lime)
  • b

    bright-gpu-74537

    08/09/2022, 9:06 PM
    with that test app above?
  • l

    loud-salesclerk-7438

    08/09/2022, 9:08 PM
    I used my button sample, replaced XML with the one from HaxeUi builder and then adjusted my TabView test to work with TabBars instead
  • b

    bright-gpu-74537

    08/09/2022, 9:09 PM
    but they are fine "manually" ?
  • l

    loud-salesclerk-7438

    08/09/2022, 9:10 PM
    no launching the app and manual testing shows some will react to a hover and some won't, and which ones do and don't changes everytime you hover
  • b

    bright-gpu-74537

    08/09/2022, 9:11 PM
    can you gif it or something? As im just not seeing that behaviour this end
  • b

    bright-gpu-74537

    08/09/2022, 9:11 PM
    (i mean the manual testing of it)
  • l

    loud-salesclerk-7438

    08/09/2022, 9:11 PM
    I'll see what I can do
  • b

    bright-gpu-74537

    08/09/2022, 9:13 PM
    do you mean this:
  • b

    bright-gpu-74537

    08/09/2022, 9:14 PM
    like if the mouse is just between the two tabs... ie, right on the line
  • l

    loud-salesclerk-7438

    08/09/2022, 9:16 PM
    you can see the cursor sometimes changing to a hand and sometimes not, there is also a slight hover background that appears when handcursor happens and doesn't when cursor stays a pointer. hovering over icon and border always works
  • l

    loud-salesclerk-7438

    08/09/2022, 9:18 PM
    that's on Linux btw. I might try to get a Windows laptop and do a test there
  • b

    bright-gpu-74537

    08/09/2022, 9:18 PM
    hmmm, that is weird
  • b

    bright-gpu-74537

    08/09/2022, 9:18 PM
    what version of openfl?
  • l

    loud-salesclerk-7438

    08/09/2022, 9:18 PM
    9.1.0 from haxelib
  • b

    bright-gpu-74537

    08/09/2022, 9:18 PM
    why do your tabs have no background colour either? Did you change the styles?
  • l

    loud-salesclerk-7438

    08/09/2022, 9:19 PM
    no, no styles
  • l

    loud-salesclerk-7438

    08/09/2022, 9:19 PM
    I also have HaxeUI from haxelib not git
  • b

    bright-gpu-74537

    08/09/2022, 9:20 PM
    it looks like, for some reason, openfl hasnt drawn in the tab background... and if that is the case, it makes sense that its not sending any mouse events (since openfl only sends mouse events for things that have been drawn in)
  • b

    bright-gpu-74537

    08/09/2022, 9:20 PM
    oooooooo... you almost certainly want to rectify that... 😮
  • b

    bright-gpu-74537

    08/09/2022, 9:20 PM
    its like 6 months old or something
  • b

    bright-gpu-74537

    08/09/2022, 9:21 PM
    ill hopefully be doing a release this weekend anyway, but, yeah, who knows if the problem will persist with the git version... there have just been so many changes since the last haxelib release
  • l

    loud-salesclerk-7438

    08/09/2022, 9:23 PM
    I can do some tests with git versions later.
  • b

    bright-gpu-74537

    08/09/2022, 9:23 PM
    i think even the openfl release on haxelib is a little iffy - im on git there also, but a commit from ages ago... so might be fine
  • b

    bright-gpu-74537

    08/09/2022, 9:24 PM
    yeah, id be interested in the results - but either way, for sure the haxelib release of haxeui so very verrrry out of date at this point
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