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# haxe-ui
  • b

    bright-gpu-74537

    07/11/2022, 10:14 AM
    maybe not for html5 now i think about it
  • b

    bright-gpu-74537

    07/11/2022, 10:14 AM
    not sure
  • i

    icy-zebra-52882

    07/11/2022, 10:25 AM
    well git lime doesn't like my current hashlink, I know that
  • i

    icy-zebra-52882

    07/11/2022, 10:25 AM
    I don't think I can upgrade every single tool without introducing more bugs from bleeding-edge code
  • b

    bright-gpu-74537

    07/11/2022, 10:26 AM
    yeah, thats fair... i can give you the sha's im on... im on git but certainly not bleeding edge, like a year or so... something like that
  • i

    icy-zebra-52882

    07/11/2022, 10:27 AM
    HL is on 1.12 stable by now, but iirc flixel or openfl had problems with it
  • i

    icy-zebra-52882

    07/11/2022, 10:27 AM
    or some other random issue I had that made me roll back to 1.11
  • b

    bright-gpu-74537

    07/11/2022, 10:27 AM
    yeah, i havent been following any of that, but i remember something about it - i think Zeta was doing something with it
  • i

    icy-zebra-52882

    07/11/2022, 10:28 AM
    I'll stick to mostly-stable for now and probably just get rid of the flxcamera code in the editor lol
  • i

    icy-zebra-52882

    07/11/2022, 10:42 AM
    this crash seems to happen even when I don't have anything other than default
    FlxG.camera
    , so not related to multiple cameras
  • b

    bright-gpu-74537

    07/11/2022, 11:07 AM
    but you cant repro it in a sample project?
  • b

    bright-gpu-74537

    07/11/2022, 11:07 AM
    is you main project shareable / something i can try this end?
  • i

    icy-zebra-52882

    07/11/2022, 11:25 AM
    if you like, sure, I'm probably just messing up somewhere
  • i

    icy-zebra-52882

    07/11/2022, 11:27 AM
    https://mega.nz/file/0pAAzDSZ#rR_Ng0p0Oa0b8umUJP0b2aN1zZkICw-tVQz1Jdh6DB8
  • i

    icy-zebra-52882

    07/11/2022, 11:28 AM
    (ignore the "touch" option if it asks for input choice)
  • i

    icy-zebra-52882

    07/11/2022, 11:28 AM
    you can use WASD + GH or arrows + 12 on a full numpad, on the setup screen
  • i

    icy-zebra-52882

    07/11/2022, 11:34 AM
    basically it's the save and load options in the sidebar menu (gear icon or Enter key to open); you can open the save one multiple times, but trying to load after using the save gets an error about cameras somewhere down the haxeUI stacktrace
  • b

    bright-gpu-74537

    07/11/2022, 11:35 AM
    i just get this
  • i

    icy-zebra-52882

    07/11/2022, 11:48 AM
    that's the setup, hit numpad 1 or the G key to join, then press enter
  • i

    icy-zebra-52882

    07/11/2022, 11:49 AM
    (it's intended to be portable at some point so you can drop in/out players)
  • b

    bright-gpu-74537

    07/11/2022, 11:56 AM
    ... really hard to use the mouse with this app 😄
  • i

    icy-zebra-52882

    07/11/2022, 11:58 AM
    the custom cursor was a bit of an afterthought, haven't sorted it out yet since haxeUI seems to overlay it, which is why the first dialogue is annoying unless you're on touch (i.e. steam deck)
  • i

    icy-zebra-52882

    07/11/2022, 11:59 AM
    should probably have disabled it before uploading
  • b

    bright-gpu-74537

    07/11/2022, 11:59 AM
    > haxeUI seems to overlay it what does that mean? Haxeui doesnt touch the cursors
  • i

    icy-zebra-52882

    07/11/2022, 12:00 PM
    instead of using flixel built in cursor change, I'm pretty much dragging a flxsprite around to mouse co-ords, but haxeUI dialogue boxes and modals go over the top
  • i

    icy-zebra-52882

    07/11/2022, 12:00 PM
    (I think)
  • b

    bright-gpu-74537

    07/11/2022, 12:00 PM
    ah, right
  • i

    icy-zebra-52882

    07/11/2022, 12:01 PM
    also the tilemap editor isn't usually so small, it's cos I disabled the multiple cameras thing to try to debug this
  • b

    bright-gpu-74537

    07/11/2022, 12:01 PM
    is there an easy way to disable the cursor and get the system cursor back?
  • i

    icy-zebra-52882

    07/11/2022, 12:02 PM
    I just did
    FlxG.mouse.visible = false;
    just below the
    #if FLX_MOUSE
    in EditorState, to hide the OS cursor to begin with
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