most-eve-98431
05/27/2023, 9:07 PMmost-eve-98431
05/27/2023, 9:07 PMelegant-glass-62997
05/27/2023, 9:10 PMmost-eve-98431
05/27/2023, 9:10 PMmost-eve-98431
05/27/2023, 9:10 PMelegant-glass-62997
05/27/2023, 9:13 PMhallowed-ocean-84954
05/27/2023, 9:29 PMtrace(Reflect.field(sprite.shader.data, 'GL_fragColor').value);
work ? Can you actually get data out of a shader like this - I'm not sure you can with a frag shader - and compute shaders use buffers I think.hallowed-ocean-84954
05/27/2023, 9:30 PMable-printer-41379
05/27/2023, 9:36 PMable-printer-41379
05/27/2023, 9:37 PMable-printer-41379
05/27/2023, 9:37 PMmain
function in glslable-printer-41379
05/27/2023, 9:38 PMhallowed-ocean-84954
05/27/2023, 10:30 PMfamous-soccer-17653
05/27/2023, 10:51 PMambitious-knife-25690
05/28/2023, 12:07 AMhttps://cdn.discordapp.com/attachments/165234904815239168/1112170190340366376/gif.gif▾
ambitious-knife-25690
05/28/2023, 12:07 AMgreat-oyster-61535
05/28/2023, 4:01 AMelegant-glass-62997
05/28/2023, 8:38 AMhttps://cdn.discordapp.com/attachments/165234904815239168/1112298831418237059/dojo16.gif▾
quiet-student-10808
05/28/2023, 9:43 AMFlxTilemap.loadFrom2DArray()
to draw 8x8 tiles and that works well but is just too small.better-ability-6982
05/28/2023, 10:51 AMambitious-knife-25690
05/28/2023, 11:06 AMrefined-flag-94330
05/28/2023, 12:34 PMrefined-flag-94330
05/28/2023, 1:18 PMfamous-soccer-17653
05/28/2023, 1:34 PMfamous-soccer-17653
05/28/2023, 1:34 PMmammoth-plastic-35593
05/28/2023, 2:39 PMnew FlxGame(...)
), or your cameras zoom, or the scale of the thing (scale
property on the sprite/object). A little more context on what you're trying to do can help us give you better suggestions if you have more questions.elegant-glass-62997
05/28/2023, 4:15 PMelegant-glass-62997
05/28/2023, 4:16 PMable-printer-41379
05/28/2023, 4:16 PMmost-eve-98431
05/28/2023, 4:23 PM