most-eve-98431
03/06/2023, 5:11 PMwitty-island-52596
03/06/2023, 5:11 PMmost-eve-98431
03/06/2023, 5:11 PMtall-teacher-57409
03/06/2023, 5:12 PMwitty-island-52596
03/06/2023, 5:14 PMwitty-island-52596
03/06/2023, 5:14 PMtall-teacher-57409
03/06/2023, 5:14 PMambitious-knife-25690
03/06/2023, 5:19 PMbrash-room-33151
03/06/2023, 5:19 PM'up' => [W, UP]. i check the controls in-game via Controls.pressed('up') which returns whether or not any of the keys assigned to up are pressed.
what i want to do is generate a bunch of new bool fields from that map, that i can access like Controls.up which would be a shorthand for Controls.pressed('up'). is this something i can do with macros?elegant-twilight-61392
03/06/2023, 5:20 PMelegant-twilight-61392
03/06/2023, 5:20 PMelegant-twilight-61392
03/06/2023, 5:20 PMambitious-knife-25690
03/06/2023, 5:21 PMFlxActionswitty-island-52596
03/06/2023, 5:25 PMFlxG.keys.anyPressed(controlsMap['up']);witty-island-52596
03/06/2023, 5:26 PMwitty-island-52596
03/06/2023, 5:27 PMelegant-twilight-61392
03/06/2023, 5:27 PMelegant-twilight-61392
03/06/2023, 5:28 PMwitty-island-52596
03/06/2023, 5:28 PMwitty-island-52596
03/06/2023, 5:28 PMelegant-twilight-61392
03/06/2023, 5:31 PMelegant-twilight-61392
03/06/2023, 5:35 PMwitty-island-52596
03/06/2023, 5:39 PMelegant-twilight-61392
03/06/2023, 5:40 PMwitty-island-52596
03/06/2023, 5:40 PMwitty-island-52596
03/06/2023, 5:41 PMwitty-island-52596
03/06/2023, 5:41 PMelegant-twilight-61392
03/06/2023, 5:42 PMstrong-sugar-83487
03/06/2023, 7:03 PM