user
06/15/2016, 8:06 AMuser
06/15/2016, 8:07 AMuser
06/15/2016, 8:07 AMuser
06/15/2016, 12:50 PMuser
06/15/2016, 12:51 PMuser
06/15/2016, 1:17 PMflipped ? "Up" : "Down"user
06/15/2016, 1:17 PMflipped ? true : falseuser
06/15/2016, 1:25 PMvar flipy:Bool = cast(enemy.gid & TiledObject.FLIPPED_VERTICALLY_FLAG);
trace(flipy ? true : false);user
06/15/2016, 1:25 PMuser
06/15/2016, 1:25 PMuser
06/15/2016, 1:25 PMuser
06/15/2016, 1:26 PMuser
06/15/2016, 1:26 PMuser
06/15/2016, 1:27 PMuser
06/15/2016, 1:28 PMuser
06/15/2016, 1:29 PMuser
06/15/2016, 1:30 PMuser
06/15/2016, 1:33 PMuser
06/15/2016, 1:33 PMuser
06/15/2016, 1:37 PMuser
06/15/2016, 1:38 PMuser
06/15/2016, 1:45 PMuser
06/15/2016, 1:46 PMuser
06/15/2016, 1:50 PMuser
06/15/2016, 1:50 PMuser
06/15/2016, 1:52 PMuser
06/15/2016, 1:52 PMvar flipInt:Int = cast (enemy.gid & TiledObject.FLIPPED_VERTICALLY_FLAG);
trace(Type.typeof(flipInt));user
06/15/2016, 4:10 PMuser
06/15/2016, 4:10 PMuser
06/15/2016, 4:12 PM