user
06/02/2016, 7:36 PMuser
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06/02/2016, 7:38 PMuser
06/02/2016, 7:38 PMFlxG.camera.setScrollBoundsRect(0, 0, _level.fullWidth, _level.fullHeight);
FlxG.worldBounds.set(0, 0, _level.fullWidth, _level.fullHeight);user
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