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# ceramic
  • a

    ambitious-knife-25690

    02/27/2023, 5:07 PM
    i think, i'll just never use this api πŸ˜†
  • b

    billowy-waiter-28954

    02/27/2023, 6:34 PM
    When you will consider the haxe ui backend complete, I will be interested to take a close look at the code to see if things can be improved/optimised, or even check that there isn’t any bug to fix on ceramic side
  • a

    ambitious-knife-25690

    02/27/2023, 6:35 PM
    i think most of the things are done
  • a

    ambitious-knife-25690

    02/27/2023, 6:35 PM
    the issues i'm having are with "smaller details" of things i have done in someway
  • a

    ambitious-knife-25690

    02/27/2023, 6:35 PM
    I believe I still have some parent/child clipping issues
  • a

    ambitious-knife-25690

    02/27/2023, 6:36 PM
    Oh! that reminds me of something
  • a

    ambitious-knife-25690

    02/27/2023, 6:37 PM
    how do I do things like italic/bold settings for text?
  • b

    billowy-waiter-28954

    02/27/2023, 8:31 PM
    For italic text, you can attach a component like the one in
    elements
    plugin: https://github.com/ceramic-engine/ceramic/blob/master/plugins/elements/runtime/src/elements/ItalicText.hx
  • b

    billowy-waiter-28954

    02/27/2023, 8:32 PM
    Copy code
    haxe
    text.component('italic', new ItalicText());
  • b

    billowy-waiter-28954

    02/27/2023, 8:32 PM
    For bold you'll need a second bitmap font (a bold one)
  • g

    gifted-whale-78169

    02/27/2023, 10:26 PM
    @billowy-waiter-28954 is there a place where plugins are explained/described? There's a few like elements that I don't know the use of
  • f

    faint-toothbrush-51643

    02/27/2023, 10:34 PM
    which ones?
  • a

    ambitious-knife-25690

    02/27/2023, 11:08 PM
    fair, will add that later on i guess πŸ€”
  • f

    faint-toothbrush-51643

    02/28/2023, 6:26 AM
    if i wanted to make a large number of circular particles, would it be better to use a texture of a circle or to make one as a shape?
  • b

    billowy-waiter-28954

    02/28/2023, 8:58 AM
    A texture would probably be better
  • f

    fresh-finland-97755

    02/28/2023, 12:12 PM
    How's the aseprite integration coming along?
  • b

    billowy-waiter-28954

    02/28/2023, 1:48 PM
    it works πŸ™‚ but yeah no example available yet 😦
  • f

    faint-toothbrush-51643

    02/28/2023, 7:08 PM
    so how can I use a
    Pool
    ? Should I destroy things before recycling them or no?
  • a

    ambitious-knife-25690

    03/01/2023, 12:42 AM
    I've got this issue, where the
    onPointer
    events only apply to the visual it is added on, i get the logic here
  • a

    ambitious-knife-25690

    03/01/2023, 12:43 AM
    but is there a way to configure the event to trigger in the bounds/on the children as well?
  • f

    faint-toothbrush-51643

    03/01/2023, 12:49 AM
    what if you just make the text not touchable
  • a

    ambitious-knife-25690

    03/01/2023, 12:51 AM
    huh, neat idea lemme test!
  • a

    ambitious-knife-25690

    03/01/2023, 12:52 AM
    same issue
  • f

    faint-toothbrush-51643

    03/01/2023, 12:58 AM
    that's weird
  • a

    ambitious-knife-25690

    03/01/2023, 1:01 AM
    maybe there's other components that construct this dropdown πŸ€”
  • a

    ambitious-knife-25690

    03/01/2023, 1:02 AM
    so maybe it's
    Copy code
    hx
    vbox
      hbox
        label
  • a

    ambitious-knife-25690

    03/01/2023, 1:02 AM
    if this was a normal ceramic circumstance, would
    touchable = false
    lead to the effect I want? @faint-toothbrush-51643
  • f

    faint-toothbrush-51643

    03/01/2023, 1:13 AM
    touchable is supposed to apply to the user and all its children
  • a

    ambitious-knife-25690

    03/01/2023, 1:14 AM
    by default, everything is touchable
  • a

    ambitious-knife-25690

    03/01/2023, 1:15 AM
    so wouldn't a parent visual, with a child visual not also be touchable?
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