gifted-whale-78169
02/15/2023, 3:30 PMambitious-knife-25690
02/15/2023, 3:32 PMambitious-knife-25690
02/15/2023, 3:32 PMambitious-knife-25690
02/15/2023, 3:32 PMgifted-whale-78169
02/15/2023, 4:02 PMelegant-twilight-61392
02/15/2023, 4:03 PMambitious-knife-25690
02/15/2023, 4:12 PMambitious-knife-25690
02/15/2023, 4:13 PMambitious-knife-25690
02/15/2023, 4:14 PMbillowy-waiter-28954
02/15/2023, 5:54 PMgifted-whale-78169
02/15/2023, 5:54 PMgifted-whale-78169
02/15/2023, 8:39 PMgifted-whale-78169
02/15/2023, 9:27 PMgifted-whale-78169
02/15/2023, 10:18 PMgifted-whale-78169
02/15/2023, 10:19 PMgifted-whale-78169
02/15/2023, 11:01 PMgifted-whale-78169
02/15/2023, 11:01 PMfadein
parameter, if true than they tween to cover the screen, else they tween off of itgifted-whale-78169
02/15/2023, 11:01 PMdone
event that emits after the animation and then the instance is destroyedgifted-whale-78169
02/15/2023, 11:02 PMgifted-whale-78169
02/15/2023, 11:04 PMhaxe
//LaunchMenu.hx (starting scene)
function keyUp(key: ceramic.Key) {
if (key.scanCode == ceramic.ScanCode.ENTER) {
var t = new Transition(); //example of a transition and destroying after switching scenes
add(t);
t.onceDone(this, () -> {
app.scenes.main = new MainMenu();
});
}
}
//MainMenu.hx in constructor (second scene)
var t = new Transition(false);
t.onceDone(this, () -> {t.destroy();}); //destroy transition once done
add(t);
gifted-whale-78169
02/15/2023, 11:04 PMgifted-whale-78169
02/15/2023, 11:07 PMgifted-whale-78169
02/15/2023, 11:14 PMquick-address-35950
02/16/2023, 1:22 PMbillowy-waiter-28954
02/16/2023, 3:04 PMquick-address-35950
02/16/2023, 3:20 PMgifted-whale-78169
02/16/2023, 10:22 PMShape
or Mesh
but i dont know what to do with the points propertygifted-whale-78169
02/16/2023, 10:32 PMfaint-toothbrush-51643
02/16/2023, 10:35 PM