https://linen.dev logo
Join Discord
Powered by
# ceramic
  • a

    ambitious-knife-25690

    01/25/2023, 11:45 PM
    note web won't work cause i'm hacking assets atm by using
    Sys.cwd
    😄 to pass it to ceramic's asset loader
  • a

    ambitious-knife-25690

    01/25/2023, 11:45 PM
    i was in a rush earlier and couldn't seem to get relative paths working with it
  • f

    faint-toothbrush-51643

    01/25/2023, 11:47 PM
    or
    visible
  • f

    faint-toothbrush-51643

    01/25/2023, 11:48 PM
    just recently i was having a problem involving
    Text
  • f

    faint-toothbrush-51643

    01/25/2023, 11:48 PM
    i was trying to make it fill in slowly in dialog boxes instead of just appearing immediately
  • a

    ambitious-knife-25690

    01/25/2023, 11:48 PM
    hmm, alright!
  • f

    faint-toothbrush-51643

    01/25/2023, 11:49 PM
    when I did this by changing
    active
    i inexplicably had visual problems
  • f

    faint-toothbrush-51643

    01/25/2023, 11:49 PM
    but changing
    visible
    instead caused no such problems
  • a

    ambitious-knife-25690

    01/25/2023, 11:56 PM
    ahhh, there doesn't seem to be a "good" place to toggle a component surfaces
    active
    property
  • a

    ambitious-knife-25690

    01/25/2023, 11:56 PM
    i think i may keep it the wrong way until later
  • a

    ambitious-knife-25690

    01/26/2023, 12:53 PM
    Copy code
    You should avoid asking a pool for arrays with more than 100000 elements (asked: 146486) because it needs allocating a temporary one-time pool each time for that.
  • a

    ambitious-knife-25690

    01/26/2023, 12:53 PM
    I got this error in the console
  • a

    ambitious-knife-25690

    01/26/2023, 12:53 PM
    what would i look to debug this?
  • a

    ambitious-knife-25690

    01/26/2023, 12:53 PM
    a surface.add()?
  • b

    billowy-waiter-28954

    01/26/2023, 1:36 PM
    You might have a leak somewhere
  • b

    bright-gpu-74537

    01/26/2023, 1:54 PM
    i think ive asked this before, but how do fonts work in ceramic, they are some of the smoothest ive seen in a game framework
  • b

    billowy-waiter-28954

    01/26/2023, 2:16 PM
    Take a look at this: https://ceramic-engine.com/guides/text/
  • b

    bright-gpu-74537

    01/26/2023, 3:26 PM
    bmp fonts... got it
  • b

    billowy-waiter-28954

    01/26/2023, 3:28 PM
    yes, with MSDF support to get the smooth part 🙂
  • f

    faint-toothbrush-51643

    01/26/2023, 3:55 PM
    and you can use something like https://snowb.org/ to make bitmaps
  • a

    ambitious-knife-25690

    01/26/2023, 4:13 PM
    ceramic's vscode plugin can do this for you
  • a

    ambitious-knife-25690

    01/26/2023, 4:13 PM
    maybe not the vscode plugin
  • b

    billowy-waiter-28954

    01/26/2023, 4:13 PM
    Just ceramic tools
  • a

    ambitious-knife-25690

    01/26/2023, 4:13 PM
    ahh that's it
  • b

    billowy-waiter-28954

    01/26/2023, 4:13 PM
    not related to vscode
  • b

    billowy-waiter-28954

    01/26/2023, 4:13 PM
    But both methods are valid
  • b

    billowy-waiter-28954

    01/26/2023, 4:14 PM
    snowb is a good option to create non-msdf fonts
  • a

    ambitious-knife-25690

    01/26/2023, 7:31 PM
    does ceramic control the haxe formatter in anyway?
  • a

    ambitious-knife-25690

    01/26/2023, 7:32 PM
    ahh, just remembered a previous comment, it seems to localise it all to project files
  • a

    ambitious-knife-25690

    01/26/2023, 7:32 PM
    can i toggle that somewhere?
1...474849...124Latest