dry-barista-24084
12/17/2022, 7:34 PMdry-barista-24084
12/17/2022, 7:34 PMdry-barista-24084
12/17/2022, 7:35 PMdry-barista-24084
12/17/2022, 7:35 PMdry-barista-24084
12/17/2022, 7:35 PMbillowy-waiter-28954
12/17/2022, 7:38 PMthousands-state-46635
12/17/2022, 10:09 PMgifted-whale-78169
12/18/2022, 3:53 AMgifted-whale-78169
12/18/2022, 3:54 AMassets
is limited to just scenesgifted-whale-78169
12/18/2022, 4:27 AMbillowy-waiter-28954
12/18/2022, 8:47 AMgifted-whale-78169
12/18/2022, 4:42 PMgifted-whale-78169
12/18/2022, 4:42 PMgifted-whale-78169
12/18/2022, 4:42 PMfaint-toothbrush-51643
12/18/2022, 6:45 PMgifted-whale-78169
12/18/2022, 7:38 PMgifted-whale-78169
12/18/2022, 7:38 PMbillowy-waiter-28954
12/18/2022, 7:56 PMbillowy-waiter-28954
12/18/2022, 7:56 PMbillowy-waiter-28954
12/18/2022, 7:57 PMbillowy-waiter-28954
12/18/2022, 7:59 PMbright-waitress-77067
12/22/2022, 12:45 AMbillowy-waiter-28954
12/22/2022, 12:33 PMbillowy-waiter-28954
12/22/2022, 4:55 PMbillowy-waiter-28954
12/22/2022, 4:56 PMgifted-whale-78169
12/22/2022, 9:13 PMfloor
is stuck at (0, 0) and wont move, how can i make it stick with the actual position of the floor quad?
hx
class Elevator extends Quad {
public function new(t: Texture) {
super();
texture = t;
anchor(0.5, 0.5);
size(102, 150); //new size
var floor = new Quad();
floor.id = "floor";
floor.size(65, 10);
floor.anchor(0.5, 1);
floor.pos(width/2, height);
floor.initArcadePhysics();
floor.allowGravity = false;
floor.immovable = true;
floor.color = ceramic.Color.RED;
add(floor);
}
}
billowy-waiter-28954
12/22/2022, 11:49 PMbillowy-waiter-28954
12/22/2022, 11:50 PMbillowy-waiter-28954
12/22/2022, 11:52 PM