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# ceramic
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:16 AM

    https://cdn.discordapp.com/attachments/924160584893759488/1096994951461601460/image.png▾

    something like this @faint-toothbrush-51643
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:16 AM
    how would you approach to your visual elements?
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:16 AM
    doing that via programming seems tedious
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:17 AM
    because I do want to give a try to ceramic for an serious making game
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:18 AM
    (btw I did drew this xD)
  • f

    faint-toothbrush-51643

    05/22/2023, 4:18 AM
    i haven't used any editors like that for quite a while
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:18 AM
    hum wouldnt TileD douable for this?
  • f

    faint-toothbrush-51643

    05/22/2023, 4:18 AM
    just ogmo
  • f

    faint-toothbrush-51643

    05/22/2023, 4:18 AM
    it wasn't very good
  • f

    faint-toothbrush-51643

    05/22/2023, 4:18 AM
    haven't used tiled
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:19 AM
    I would use ldtk
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:19 AM
    but
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:19 AM
    I think its limited to tiles only
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:19 AM
    I know that in unity u would just use the level editor to create it
  • f

    faint-toothbrush-51643

    05/22/2023, 4:20 AM
    you're referring to this? https://ceramic-engine.com/examples/ldtk-level/
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:20 AM
    yes
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:20 AM
    ldtk is very tilebased
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:20 AM
    and I dont think its technically work well for painted environment
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:21 AM

    https://cdn.discordapp.com/attachments/853414608747364352/1110059732598788116/image.png▾

  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:21 AM
  • w

    wonderful-motorcycle-11189

    05/22/2023, 4:22 AM
    yup tileD
  • f

    faint-toothbrush-51643

    05/22/2023, 4:31 AM
    do you want the environment to be entirely painted?
  • f

    faint-toothbrush-51643

    05/22/2023, 4:32 AM
    or based on repeated objects?
  • w

    wonderful-motorcycle-11189

    05/22/2023, 5:13 AM
    Well mostly painted for it but being able to kitbash and reuse assets is bery useful
  • f

    faint-toothbrush-51643

    05/22/2023, 5:15 AM
    would you be reusing the assets within an image manipulator or the runtime?
  • w

    wonderful-motorcycle-11189

    05/22/2023, 5:44 AM
    Hum well for object such has doors or lets say chest etc
  • w

    wonderful-motorcycle-11189

    05/22/2023, 5:44 AM
    Or even an ohjec that would have an animations
  • f

    faint-toothbrush-51643

    05/22/2023, 6:02 AM
    for interactable objects of course
  • f

    faint-toothbrush-51643

    05/22/2023, 6:03 AM
    but i mean, like
  • f

    faint-toothbrush-51643

    05/22/2023, 6:03 AM
    how would you do the base level?
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