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# ceramic
  • g

    gifted-whale-78169

    05/08/2023, 1:31 AM
    im preoccupied with some C# things right now but when i get back to haxe ill do some more experimenting
  • b

    billowy-waiter-28954

    05/08/2023, 7:45 AM
    I confirm what !Billy is saying: if you want to handle resize properly, you need to use
    RESIZE
    setting, and update your layout accordingly when the window is resized
  • a

    ambitious-knife-25690

    05/08/2023, 10:43 AM

    https://cdn.discordapp.com/attachments/853414608747364352/1105082484896567337/image.png▾

  • a

    ambitious-knife-25690

    05/08/2023, 10:43 AM
    !!!
  • a

    ambitious-knife-25690

    05/08/2023, 10:43 AM
    for the longest time i have been wondering why i can't see node_modules in my project 🤣
  • b

    billowy-waiter-28954

    05/08/2023, 10:45 AM
    Everything has an explanation 😄
  • a

    ambitious-knife-25690

    05/08/2023, 11:03 AM
    just a lil trick to clean up the file explorer
  • b

    billowy-waiter-28954

    05/08/2023, 12:30 PM
    Why not just hide
    .haxelib
    entirely?
  • a

    ambitious-knife-25690

    05/08/2023, 12:40 PM
    i'm doing that locally, but, in some cases i'd imagine people would like the libs they're using to be accessible
  • a

    ambitious-knife-25690

    05/08/2023, 12:43 PM
    also i use another thing to manage my libs
  • a

    ambitious-knife-25690

    05/08/2023, 12:43 PM
    so its outside the haxelib foler
  • b

    billowy-waiter-28954

    05/08/2023, 12:46 PM
    How do you manage your libs?
  • a

    ambitious-knife-25690

    05/08/2023, 12:49 PM
  • a

    ambitious-knife-25690

    05/08/2023, 12:49 PM
    which installs the libs to a different folder and adds dev paths to the haxelib dir
  • b

    billowy-waiter-28954

    05/08/2023, 12:51 PM
    I see
  • b

    billowy-waiter-28954

    05/08/2023, 12:51 PM
    Well, Ceramic is mostly using submodules for its dependencies, but I don't use any third party utility for that (except a git client)
  • b

    billowy-waiter-28954

    05/08/2023, 1:02 PM
    Everything is locked, including Haxe binary 😄
  • a

    ambitious-knife-25690

    05/08/2023, 1:10 PM
    for the libs i want to use, not ceramics 😆
  • b

    billowy-waiter-28954

    05/08/2023, 1:14 PM
    I know I understood 🙂
  • f

    faint-toothbrush-51643

    05/08/2023, 8:33 PM
    thinking about getting back into the ceramic thing
  • f

    faint-toothbrush-51643

    05/08/2023, 8:33 PM
    i want to make a loading screen or whatever because the empty transitions between scenes was a complaint i got
  • f

    faint-toothbrush-51643

    05/08/2023, 8:34 PM
    but it's hard to find that out through trial and error on my own machine
  • f

    faint-toothbrush-51643

    05/08/2023, 8:34 PM
    locally
  • f

    faint-toothbrush-51643

    05/08/2023, 8:35 PM
    so i have a few question
  • f

    faint-toothbrush-51643

    05/08/2023, 8:35 PM
    - how can i delay a scene's loading to simulate loading times
  • f

    faint-toothbrush-51643

    05/08/2023, 8:35 PM
    - how can i get a measure of loading progress
  • a

    ambitious-knife-25690

    05/08/2023, 8:35 PM
    depends, do you want a "fake" loading screen?
  • a

    ambitious-knife-25690

    05/08/2023, 8:36 PM
    just have a timer that passes by and an artificial progress bar that jumps
    random(0, 20)
    or something 🤣
  • f

    faint-toothbrush-51643

    05/08/2023, 8:37 PM
    i need to know that it actually works
  • a

    ambitious-knife-25690

    05/08/2023, 8:37 PM
    if you want something a bit more advanced, i think assets have a loaded prop and you could have the progress an int of
    x/total assets
    have been loaded
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