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# rules-help
  • k

    Kaaihn

    11/30/2022, 10:27 PM
    Water is 2 to get in, 1 to get out. If it’s involuntary movement it would work well I think to reverse that. 1 to get in, 2 to get out
  • c

    ChristopherRobin

    11/30/2022, 10:41 PM
    Send them flying into the water, but they have to walk out.
  • k

    Kaaihn

    12/01/2022, 12:36 AM
    Yeah, thematically I really like it. Get smacked airborne and splash down. Water slows movement, so takes you extra time to get out
  • k

    Kaaihn

    12/01/2022, 12:37 AM
    It works well for normal movement too thematically; easy to dive in, slow to move through and out of.
  • d

    Draznar

    12/01/2022, 3:42 AM
    Wait so you can't empower when you get asked to make like a 'difficulty 8 survival check'? Expected to use white dice only?
  • t

    Tonzin

    12/01/2022, 4:00 AM
    Yup, you got it! You don't have to use dice, you can use cards.
  • d

    Draznar

    12/01/2022, 4:10 AM
    Right, I know we can use cards (tho for some reason my group tends to do dice in story, cards in combat), but we definitely thought we could use empower tokens for those crazy high checks. πŸ€•
  • k

    Kaaihn

    12/01/2022, 4:17 PM
    Better start investing in Bushcraft and such!
  • d

    Draznar

    12/01/2022, 4:18 PM
    I believe we have for the free reroll, but all white is still crazy.
  • d

    Draznar

    12/01/2022, 4:19 PM
    We originally thought that you always got your might dice colors for every check all the time, because that was the only way your character really upgraded for my stats perspective.
  • d

    Draznar

    12/01/2022, 4:19 PM
    So learning that wasn't the case was already a bit of a shock, but definitely never occurred that you couldn't even use empowered on those checks.
  • k

    Kaaihn

    12/01/2022, 4:20 PM
    Three rerolls using the cards should be doable I would think
  • d

    Draznar

    12/01/2022, 4:21 PM
    I think we just have the one at the moment, and we've been trying to get at least one re-roll in all the categories, so in some ways that's a plus and minus of our strategy
  • d

    Draznar

    12/01/2022, 4:22 PM
    But even if we had put multiple check marks in the company ability for multiple rerolls on like survival, we'd still be screwed on a random difficulty. Eight for a different category then XD
  • t

    Tonzin

    12/01/2022, 4:51 PM
    It's doable...you just have to step outside of that comfort zone of pulling 3-4 cards/dice to make it happen.
  • d

    Draznar

    12/01/2022, 4:53 PM
    We wrote four pretty commonly, five on the higher end., But anything after that it feels like it's going to be an auto fail, or too risky
  • s

    Sharogy

    12/01/2022, 5:32 PM
    to beat a diff 8 test with say, 2 rr token, using only whites, the best bet is to roll 6 or 7 dice, both gives u roughly 63% of passing, with 3 rr the chance goes up to 75%+-, with only 1 rr, the best chance is with 6 dice at 46%+-
  • c

    ChristopherRobin

    12/01/2022, 5:37 PM
    /r/theydidthemath
  • s

    Sharogy

    12/01/2022, 5:37 PM
    nah, i did the code, math on this is too painful for me
  • c

    ChristopherRobin

    12/01/2022, 5:38 PM
    Yea, when it comes to weird probability stuff like that, I just write a quick sim to do 100,000 iterations on it πŸ™‚
  • s

    Sharogy

    12/01/2022, 5:38 PM
    yeh, mine does about 10k iter only, it is accurate enough for me
  • c

    ChristopherRobin

    12/01/2022, 5:43 PM
    Had one I wrote for Shadows of Brimstone where I wanted to reduce extreme runs of certain results, so wrote a sim to test about 3 variants versus the original to determine how much it would help, how much it changed total results over the course of a game (e.g. don't make it easier, just more consistent), and such.
  • s

    Sharogy

    12/01/2022, 5:43 PM
    havent played that yet.
  • c

    ChristopherRobin

    12/01/2022, 5:44 PM
    Meh, it's got flavor, but the actual game play isn't super interesting.
  • s

    Sharogy

    12/01/2022, 5:44 PM
    i mostly did it out of curiousity though, just wanted to know what the optimal is in some situations
  • s

    Sharogy

    12/01/2022, 5:46 PM
    currently im trying to tackle the potential of determination, by logic, it should favor rolling large amount of dice when u have many token available. so you either go big or try again.
  • t

    Tonzin

    12/01/2022, 8:17 PM
    You can get more predictable outcomes with cards. There are plenty of times where my group can confidently pull white cards to complete difficulty 7 or 8 checks while only planning on needing to use maybe 1 reroll to complete the task.
  • s

    Sharogy

    12/01/2022, 8:21 PM
    or u can know that u are screwd no matter what u do cuz all the blanks are in the remaining pile
  • s

    Sharogy

    12/01/2022, 8:22 PM
    i dont like to play that way, rolling dice is where it is at
  • s

    Sharogy

    12/01/2022, 8:33 PM
    i would prefer if the cards had gloomhaven mechanics, that if u crit or miss u reshuffle the deck, the unpredictability is what keeps things interesting. But that is just my opinion
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