valeriyyatsenko
09/07/2026, 6:08 AMUV Area / Mesh Area = TD value
Since our task is to calculate this for an entire island, we first calculate the average UV Area across all polygons of the island:
(face1_uv_area + face2_uv_area + face3_uv_area...) / island_face_count = UV Area
Now that it's clear how this works, let's return to your geometry.
In the following image, I created a copy of your larger rectangle and unwrapped it from scratch: