Hey, <@89564074244861952> , To explain this, we ne...
# zenbbq-chat
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Hey, @fallongrace , To explain this, we need to break down how the whole system works and why this is actually quite complex. (I will simplify the explanation a bit for better clarity — if any of you have deep expertise in this area, please bear with me!) To bake any map properly, the best approach is baking from a high-poly model to a low-poly model. This is ideal because a high-poly model has enough geometry — and therefore enough input parameters — for accurate calculations. In our case, we are using only a single low-poly model. Effectively, we are creating a "fake" that looks good enough to bake certain maps. To be more precise, we generate bevels using a shader. However, the issue is that shader bevels do not have additional parameters to differentiate what kind of bevel it is — whether it's a concave (inward) bevel or a convex (outward) edge.