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Hotspot Mapping random location variation on diffe...
# zenuv-support
f
Flo
06/23/2026, 4:46 PM
Hi! I wanted to ask if it's possible to have ZenUV hotspot map to a selected number of trims fully randomly and not consider the best Aspect ratio/World Size or Area. The reason being that I have a trim texture that has slightly different sized trims but I want that hotspot mapping treats them all equally. Right now when doing hotspot mapping and selecting "Allow Location Variation", they'll all go into one trim instead of spreading randomly onto the other trims as well.
https://cdn.discordapp.com/attachments/1519020949771522318/1519020950144684154/image.png?ex=6a3c0a00&is=6a3ab880&hm=711e503ddb09d2be50c44b49a26a39ab88880e6f5708e34939933ea1d1783441&
https://cdn.discordapp.com/attachments/1519020949771522318/1519020950690070649/image.png?ex=6a3c0a00&is=6a3ab880&hm=7873427bf4533711f350dd87f7acaec14ca21d92404a642f2658f21c43bec3bc&
v
Valeriy Yatsenko
06/24/2026, 1:59 PM
Hey. Unfortunately, that option isn't available. But I'll add it to the feature request list. I'll add that capability to the Fit To Trim Operator.
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