USD export bug ZenUV 5.3.3
# zenuv-support
s
Hi, I noticed a crash when exporting .usd in Blender 5.1.2 when using ZenUV 5.3.3. (Narrowed it down by repeating the same export toggling plug-ins on and off, and getting 100% reproduceability of the crash when turning ZenUV on and off). To continue working I need to roll back to a previous version. My question is twofold: 1. Are you aware of the bug, and are there plans to fix it? 2. Where can I find older versions of ZenUV? I purchased it on Superhive but I see no legacy version download options. Preferably I'd have the latest version that does not produce this crash. Crash log attached. https://cdn.discordapp.com/attachments/1518556416367923363/1518556416615383220/Zeebrugge_Unreal_Buildings_v01.crash.txt?ex=6a3b021f&is=6a39b09f&hm=7df754d9524d339d94800be55cd5796301faab99445b0a553d70aead8c346859&
a
Hi, I can not confirm the bug. I downloaded the file from our example list, selected all objects and executed USD Export
I would offer to check on your side with the only ZenUV addon enabled. We have a special tool:
This is a free tool which allows to temporarily disable all addons, and then enable them back
1. Save your exsisting addons into a preset 2. Disable all but Zen UV 3. Restart Blender 4. Check USD Export
if everything is fine, enable 1 by 1 other addons to find who causes conflict
s
Thank you for your response. After further testing I've also had succesful exports with ZenUV 5.3.3 enabled and had others fail with ZenUV disabled. However there does seem to be a strong correlation between the crashes and ZenUV. Just had 10+ succesful exports with it disabled, turned it back on, instant crash on export. It seems the crash occurs when I export a specific set of meshes on which I've done a specific ZenUV set of UV operations when only exporting selected objects and overwriting a previous .usd export. I'll investigate further, thank you for your time!
a
According to your log the problem is in depsgraph, you can completely switch it off in ZenUV by disabling this option:
s
Cool, will try the problematic mesh selection again with this on/off and report back. Thanks!