Hey! First of all, love the tool, been using it for a while.
I've been helping more friends get onboarded onto ZenUV and the same question keeps coming up: "how do I quickly create a trimsheet layout for hotspotting from a mesh".
Since the hotspot texture creation usually involves slicing a quad -> adding bevels -> texturing it in something like substance - it is very common to have a pre-sliced mesh that could be converted to trims by simply taking each face and creating a trim for each one of them.
However, since there is no functionality like that - for now people have to use substance designer to bake different colors for each uv island, and then use the Color Mask import feature of ZenUV to create a trim, which slows down the process considerably.
So I would love to have a one-click solution that allows me to simply take a sliced mesh and treat each quad in the UV as a trim to dramatically speed up the layout creation.
Thanks!