How Quadrify works
# zenuv-support
g
The Quadrify option doesn't work in faces mode? Why does it show this error when selecting in faces mode? It works when I select it in edges mode. Is this option not meant to be used in faces mode? https://cdn.discordapp.com/attachments/1442705869388255333/1442705870889685072/Unsaved_-_Blender_4.4.3_2025-11-24_23-33-27_-_Trim.mp4?ex=694a008b&is=6948af0b&hm=4f76eb6bc265db31113ce2a0db98599db8b4b45ee9f51be496b94e582589d284&
v
You are showing a very simple piece of geometry, but how should the algorithm behave when the geometry becomes much more complex? UV islands won’t always be rectangular — they can have any shape. That’s why the Edge Mode workflow was introduced: to avoid wasting time searching for an “optimal” solution in the way the user expects it to work.
g
Okay. So could you show me an example where this function works specifically in faces mode?
v
What I meant is that in Face selection mode you will almost always get an arbitrary cut unless you’ve created a seam exactly where you want to split a closed mesh. Only in Edge selection mode can you explicitly define where Quadrify should cut the mesh.
g
Hmmm I understand then