You are showing a very simple piece of geometry, but how should the algorithm behave when the geometry becomes much more complex? UV islands won’t always be rectangular — they can have any shape. That’s why the Edge Mode workflow was introduced: to avoid wasting time searching for an “optimal” solution in the way the user expects it to work.
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Gustavo Soares
11/25/2025, 8:14 AM
Okay. So could you show me an example where this function works specifically in faces mode?
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Valeriy Yatsenko
11/25/2025, 8:17 AM
What I meant is that in Face selection mode you will almost always get an arbitrary cut unless you’ve created a seam exactly where you want to split a closed mesh. Only in Edge selection mode can you explicitly define where Quadrify should cut the mesh.