How do I pack with excluded uvs?
# zenuv-support
v
It seems that you might be misunderstanding how the Excluded system works. It was designed primarily for service geometry. For example, you can create a few planes and use them as markers to define areas in UV space — for instance, one zone for small parts, another for windows, etc. Such islands are completely excluded from packing. In other words, the Pack operator doesn’t see them at all. So, to answer your question directly — you cannot influence excluded islands during packing. However, judging by your screenshots, I think what you want can be achieved more easily using the Pack Selected Islands option. This way, the packer will only pack the selected islands, which is often simpler and faster. Alternatively, if your goal is to keep excluded islands in place while packing the others into the remaining space, you’ll need to work directly with the packer itself. Zen UV provides only the most essential packing options — there’s no point in duplicating all settings of every packer inside Zen UV when you can just open the packer’s interface and use it directly. For example, if you want to achieve this using Blender’s native packer: 1. Pin the islands that should stay in place (anywhere, at least one pin per island). 2. Select all islands (all faces). 3. Go to UV Editor → UV → Pack Islands. 4. In the dialog, enable Lock Pinned Islands and leave Lock Method as (All). 5. Press Pack. https://cdn.discordapp.com/attachments/1430791345974280212/1430810560391417856/image.png?ex=68fb21ac&is=68f9d02c&hm=ebef020691a469c6bbca21c66efe8d97d37c01a352054641c0bc74799885a582&