Yes, I completely understand. I’m familiar with the usual UV unwrapping workflow for low-poly meshes, and in that case it’s true that a good auto unwrap is nearly impossible to achieve.
However, I’m currently working on meshes that are not low-poly, meant to be integrated into Unreal with Nanite, so I’m looking for a new workflow with automatic unwrap. The quality of a good auto unwrap (without isolated vertices) would be perfectly sufficient for what I need.
Unfortunately, after spending an entire afternoon searching for the ideal plugin, I chose yours—since most users seem to agree it’s the best one.
However, after many tests, and especially thanks to your very clear explanation, I now realize that it doesn’t suit my specific needs. I’m quite frustrated to have spent the afternoon researching only to make the wrong decision. I’m not questioning the quality of the plugin itself—I understand its usefulness for manual unwrapping—but it simply doesn’t match what I’m looking for.
Would it by any chance be possible to request a refund? I purchased the plugin on Gumroad via PayPal.
Thank you very much for your support and understanding. The plugin looks great, I’m just sorry it doesn’t fit what I was looking for. I’m now 100% sure I won’t be using it.