Bug or normal behavior ?
# zenuv-support
v
Hello ! I have a doubt regarding UV with Zen Unwrap. I have this UV island here, if I select it and unfold it, it give me the expected result, following the Marked seams and option. However, if I select all UV of the furniture, and do the same, it break every face into a single UV. Why so ? https://cdn.discordapp.com/attachments/1415768304999731231/1415768305247064194/image.png?ex=68c4687b&is=68c316fb&hm=1bb33f83d98b5412e479b03ab5916317996acef869f334ace235f791f20597d2& https://cdn.discordapp.com/attachments/1415768304999731231/1415768305796645027/image.png?ex=68c4687b&is=68c316fb&hm=1c4cabbde62d9a8c2058bb9ec8e6e743650ecd68749f83c2665bef2d4db9e3c7&
v
In the first case, everything is correct. In the second, it is also correct if you selected everything in edges mode. But in your screenshot I see Faces mode. Most likely you switched the mode after working on zen Unwrap. Trust me. You will not be able to figure it out until you read the documentation or go through the tutorial.
Here is your case when everything was divided into polygons. https://zenmastersteam.github.io/Zen-UV/latest/unwrap/#edge-selection-mode
v
Understood thanks for clearing that up ! However I'm still in face mode, and zen UV seems to understand up to an amount of 2 UV island before breaking faces ? And the more UV island I select, the more it break ? https://cdn.discordapp.com/attachments/1415768304999731231/1415771105628782602/2025-09-11_14-47-33.mp4?ex=68c46b17&is=68c31997&hm=444133ab6c697731c2bfd5168f4e2634b927374a73453bd1b3b17f75a282b4da&
v
If you have everything marked with seams, use the native Unwrap. In fact, Zen Unwrap is a complex tool that does seams and unwraps simultaneously depending on what you have selected.
v
Noted !
v
It actually looks very strange. Can you send me your scene?
v
Sure ! I wonder if it is another plugin I have that might mess up the process, or some modifiers
v
I don't think so yet. Nothing should affect the operator's work. But let's check. Zen Unwrap has been around for a long time. There have been no such errors so far.
v
I tried clearing all seams with ZenUV, and redo by Angle, with the tool of zen UV, then re unfold, same outcome. I will try to deactivate my plugin one by one, and delete modifiers
v
Wait a minute. We'll check it now.
v
99:/: chance its something I have in the scene or another plugin of mine, but thanks for checking the scene !
It seems to work better when everything is merged and modifier are collapsed
v
I checked and this is what I got. This is not a correct unwrap, but the correct behavior of Zen Unwrap. It removed all the seams and marked new ones along the outer edges of the selection. That is, everything is in order. https://cdn.discordapp.com/attachments/1415768304999731231/1415775306828222576/ZenUnwrapExample.mp4?ex=68c46f00&is=68c31d80&hm=fb0f534dbdcec39c678085055f841bf003f884ea91883c8baa08e63afb3852d4&
v
Understood
v
What version of Blender do you use?
v
4.5.3 LTS
v
Found. You have the Mark option disabled. But this shouldn't have happened when you turned this option off. Unfortunately, I can't devote more time to this right now. But I will definitely check everything again tomorrow. Thank you for the feedback. https://cdn.discordapp.com/attachments/1415768304999731231/1415778091233710231/image.png?ex=68c47198&is=68c32018&hm=8ccec4bdb37df3f4cbe3b350feb5fbf7eee415310dde563b323d4aaa1cbad827&
v
I assumed disabling this mark option was to keep the one already set that I did in the 3D viewport, instead of redoing it on the fly at the unwrap process, its not the case ? No worries, thanks a lot for giving it a look, it help me a lot !
v
> I assumed disabling this mark option was to keep the one already set that I did in the 3D viewport, instead of redoing it on the fly at the unwrap process, its not the case ? Not so. If you want to use this operator, you still have to read the manual. 🙂