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You start with an hex mesh and refines it around s...
# meshing
y
You start with an hex mesh and refines it around surfaces like snappy, but you cut the cells at a distance from the surface and your grow layers inwards to fill the gap between the mesh and surface. With mesh checks during the process. Logic is to prioritize mesh quality over geometry fidelity because Nicolas works with hydraulics stuff and for him mesh quality is usually the main issue and not conforming exactly to the geometry does not make a big difference