https://linen.dev logo
Join Discord
Powered by
# meshing
  • y

    Yann

    07/01/2025, 9:36 AM
    Alright, I'm not really concerned but it does sounds like a good idea
  • y

    Yann

    07/01/2025, 9:38 AM
    even I'm feeling slightly pressured by @User to vote for 3 😂
  • y

    Yann

    07/01/2025, 9:39 AM
    Still I'm going to ask more questions before deciding
  • y

    Yann

    07/01/2025, 9:39 AM
    what do you include in "blender stuff"?
  • z

    Zino

    07/01/2025, 9:40 AM
    idk what weavyMesh is but I'm leaning 3) as well 😅
  • y

    Yann

    07/01/2025, 9:42 AM
    read previous messages here for weavyMesh (I guess) https://discord.com/channels/397772779870486529/796072568385568808/1388479360016715786
  • z

    Zino

    07/01/2025, 9:43 AM
    Hmm that looks pretty cool
  • z

    Zino

    07/01/2025, 9:43 AM
    2 or 3 then is my vote, depending on how hard weavyMesh would be
  • y

    Yann

    07/01/2025, 9:44 AM
    Don't say I influenced your choice, @otaolafr knows where I work
  • t

    tkeskita

    07/01/2025, 10:01 AM
    Things related to my Blender add-ons: Issues, small improvements, upgrading
  • k

    kandelabr

    07/01/2025, 10:04 AM
    I used your swiftBlock to block intake/exhaust port of an IC engine, then I exported the whole shape to be used with classy_blocks https://cdn.discordapp.com/attachments/796072568385568808/1389547214812090459/image.png?ex=68650430&is=6863b2b0&hm=f4c5080c298921a285339fafa9a2459707537813d7f035544a48736a95f6111b&
  • k

    kandelabr

    07/01/2025, 10:05 AM
    the rest was then finished parametrically https://cdn.discordapp.com/attachments/796072568385568808/1389547466092974131/image.png?ex=6865046c&is=6863b2ec&hm=dbb82fdf631032f6a8806b3d78952ac1dd844753b6f9ee142af69c16f49066ae&
  • k

    kandelabr

    07/01/2025, 10:06 AM
    I liked the plugin but I have so many ideas (if you're bored 🙂 )
  • t

    tkeskita

    07/01/2025, 10:09 AM
    So much to be developed, so little time and developers. 🫠 I suppose I will look into smoothMesh first, and take the code formatting when I get exasperated with smoothing. WeavyMesh would be a large undertaking, need to build a Python prototype first just to see if the results make sense. SwiftBlock I have not really developed, only hauled over to new Blender version to keep it working as it is..
  • o

    otaolafr

    07/01/2025, 10:12 AM
    Python prototype first just to see if the results make sense if you want to collaborate and going salome route i could help 🙂 i know the intrinquesis of salome, and if interested i could even push it to make it to be added to salome itself (but should be in LGPL licence for that i think)
  • o

    otaolafr

    07/01/2025, 10:13 AM
    kandelabr, can i see the other views of it ? up, down and big tube cross section , i am planning in stealing it from you evil laught
  • k

    kandelabr

    07/01/2025, 10:14 AM
    I can share VTK of the blocking, no problemo... when I get home, that is
  • u

    ⵣAryazⵣ

    07/01/2025, 11:18 AM
    Great work! ❤️
  • u

    ⵣAryazⵣ

    07/01/2025, 11:18 AM
    Let's make BlockMesh great again!
  • y

    Yann

    07/01/2025, 11:30 AM
    after reading weavyMesh doc, I agree with Zino, it's pretty cool and I would also vote for 2 and 3.
  • t

    tkeskita

    07/01/2025, 11:57 AM
    Feel free to submit development ideas in github as an issue! Although I'm unlikely to touch the thing any time soon, someone else may come along
  • y

    Yann

    07/01/2025, 12:18 PM
    again? 🤔
  • t

    tkeskita

    07/01/2025, 12:21 PM
    Well, it must have been awesome back in the days when you had no OSS for structured mesh generation.. 😅
  • o

    otaolafr

    07/01/2025, 12:22 PM
    OSS?
  • t

    tkeskita

    07/01/2025, 12:23 PM
    open source software
  • o

    otaolafr

    07/01/2025, 12:29 PM
    ah, well... IMO there is not a lot much better than blockMesh.....
  • o

    otaolafr

    07/01/2025, 12:43 PM
    you see things like this https://discord.com/channels/397772779870486529/978933121829445632/1352274606731563009 and you tell yourself that the OSS tools are waaaay not developed in comparation to commertial tools.
  • k

    kandelabr

    07/01/2025, 5:43 PM
    that's just one
    smoothMesh
    away from
    blockMesh
  • o

    otaolafr

    07/01/2025, 5:44 PM
    that is generated automatically my dear
  • o

    otaolafr

    07/01/2025, 5:44 PM
    XD