littleb123
01/26/2026, 2:55 PMScaling iteration 0
Moving mesh using displacement scaling : min:1 max:1
Correcting 2-D mesh motion--> FOAM Warning :
From void Foam::twoDPointCorrector::calcAddressing() const
in file twoDPointCorrector/twoDPointCorrector.C at line 163
The number of points in the mesh is not equal to twice the number of edges normal to the plane - this may be OK only for wedge geometries.
Please check the geometry or adjust the orthogonality tolerance.
Number of normal edges: 1893928 number of points: 2259712