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Does anyone know if there is a reason
# open-brush-chat
p
Does anyone know if there is a reason why creation camera path(s) doesn't work in my 'animation feauture'-version? I never used it before in the normal version, but when I try to click on new path, a small square appears and when I click a button, it sort of freezes? It still shows the 'create new path' thing but that doesnt work and there is nothing to see/notice that I created a path? I'm trying to record a video and since I have a Quest 3 I don't have the record function and the website said I could create a path and then use the PC version to render it, but it seems I can't create a cam path. Or maybe I'm doing something wrong?
a
@Petra - there's a few different things to unpack here. Let me create a thread to keep this discussion nice and separate from the general chat
So - the "Animation Timeline" feature build is (obviously) just an experimental build and there's lots of things that will break from time to time or just haven't been tested. Because the animation feature reuses lots of code from the camera path tool - that's probably one of the casualties here. I'll try and find time to test that and fix it in the next couple of days.
(we are really grateful for bug reports on experimental builds - as we are much less likely to find bugs ourselves and there's a lot fewer people using them which makes individual bug reports more valuable)
> I'm trying to record a video and since I have a Quest 3 I don't have the record function We did recently add some limited support for recording video directly on the Quest. It will save the individual frames for the video - which you can compile into a real video in most video editing software (or via ffmpeg etc) - let me know if you want to try this out.
> Alternatively, been trying to use the pc (windows) standalone feature animation, and it opens the tilt files but there is no button assigned to run the animation, is that correct? For rendering videos "offline" I think you want to follow this page from the docs: https://docs.openbrush.app/user-guide/exporting-videos#rendering-offline-videos
In summary: 1. I'll see if I can fix the camera path in the Animation Timeline build 2. Quest can now render video as separate frames 3. The old "offline rendering" involves running a batch file. Instructions above.
p
If that is an option, I would love to try it out. But we got the PC version going right now, the other problem here is the resolution but my partner is trying to fix that (I'm creating something for 1-2k, ultimately for a big projection mapping project). Otherwise I'll just try to cast it to a screen and record it.
Thank you so much for the help!
a
For higher resolutions you definitely want offline rendering
p
Yes, and apparently that also is possible without the paths but just when you record a video..my partner says he figured it out following the instructions, thanks 😄 !
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