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  • a

    andybak

    08/03/2025, 6:10 PM
    Hopefully smoke should look a lot better - let me know if it doesn't
  • l

    Libellule86

    08/03/2025, 6:16 PM
    Ill keep you infored but do I have to reimport my glb in my projects or just the tool from github ?
  • a

    andybak

    08/03/2025, 6:27 PM
    you can right click in unity and reimport any file. but you need to update unity tools itself
  • a

    andybak

    08/03/2025, 7:25 PM
    If you could suggest the next most important brush that needs fixing?
  • a

    andybak

    08/04/2025, 10:15 AM
    @Libellule86 Working on dots and embers. Dots looks pretty easy to fix as it's the same issue as smoke.
  • a

    andybak

    08/04/2025, 10:16 AM
    same for stars, snow and bubbles actually.
  • l

    Libellule86

    08/04/2025, 10:17 AM
    Cool, actually it was the "particles" type that were missing mostly
  • a

    andybak

    08/04/2025, 10:17 AM
    yeah. the embers animation is a bit trickier but i'll fix the camera facing issue first
  • a

    andybak

    08/04/2025, 11:09 AM
    just pushed fixes to most particle brushes. it's not perfect at the moment as i need to figure out how to swap some info between different UV channels (GLTF only supports 2 floats per UV so we need to store things differently if we want compliant GLTF files) - but visually they look pretty close to me.
  • l

    Libellule86

    08/04/2025, 11:24 AM
    did I do something wrong ? xD https://cdn.discordapp.com/attachments/783806589991780415/1401888516320919702/image.png?ex=6891e9ec&is=6890986c&hm=a3b7b5fdebb9da300a024af11eba59fc716959ac3cad6abd7ba8cc7b26f80ddd&
  • l

    Libellule86

    08/04/2025, 11:24 AM
    colors and shapes not there
  • l

    Libellule86

    08/04/2025, 11:26 AM
    my bad, only shapes are not accurate
  • a

    andybak

    08/04/2025, 11:28 AM
    Can you send me the tilt and glb files?
  • l

    Libellule86

    08/04/2025, 11:28 AM
    supposed to look like that for the smoke https://cdn.discordapp.com/attachments/783806589991780415/1401889470332141641/VRChat_2025-03-15_18-15-50.530_1920x1080.png?ex=6891eacf&is=6890994f&hm=93caa2602592f8cfa6e72c9f5072585b9440cd843a4840c93b6e01ecedca94c1&
  • l

    Libellule86

    08/04/2025, 11:28 AM
    yes, in private, of course πŸ™‚
  • a

    andybak

    08/04/2025, 1:02 PM
    have you set any of the following in your config file?
  • a

    andybak

    08/04/2025, 1:02 PM
    "KeepStrokes": false, "ExportStrokeMetadata": true, "KeepGroups": false,
  • a

    andybak

    08/04/2025, 1:32 PM
    I found a bug and I'm pushing a fix but I'm not sure it's the same bug you're seeing
  • l

    Libellule86

    08/04/2025, 6:22 PM
    "Export": { "ExportStrokeMetadata": true, "KeepStrokes": false, "KeepGroups": true,
  • a

    andybak

    08/04/2025, 9:44 PM
    I pushed a fix earlier today. If you're on the latest beta, the latest version of Unity Tools and you export again in "newglb" format it should work
  • a

    andybak

    08/06/2025, 9:53 AM
    @Libellule86 did you get a chance to try it?
  • l

    Libellule86

    08/06/2025, 9:54 AM
    I have been busy but I will try today πŸ™‚ I'll keep you informed
  • l

    Libellule86

    08/06/2025, 11:44 AM
    So, it's much better but could be improved ^^ You can still see that it's a quad but there's improvement πŸ˜„
  • l

    Libellule86

    08/06/2025, 11:49 AM
    it's when you look the sides of the strokes you can see it's plane, the rendering is more diffused with the basic shaders https://cdn.discordapp.com/attachments/783806589991780415/1402619637899722752/image.png?ex=689492d5&is=68934155&hm=84a28c2d2f7e14ecaac94d6aaea8a00e4579290fc01439e43e68de231cd7fbcc&
  • a

    andybak

    08/06/2025, 12:17 PM
    hmmmm. something's not right. your sketch looks fine when i try it
  • a

    andybak

    08/06/2025, 12:17 PM
    let me send you my export - then we know whether it's the export or the unity-tools bit that's going wrong
  • a

    andybak

    08/06/2025, 12:17 PM
    https://cdn.discordapp.com/attachments/783806589991780415/1402626747769552917/image.png?ex=68949974&is=689347f4&hm=8a4d5b8f6e2a77c23c2a774190e83500456bbebd096ec1de03fb7539d0ca515d&
  • f

    fercaggiano

    08/16/2025, 11:06 AM
    GM everyone! I have been using OpenBrush for a few months and I am in love with the app. However, I am having a hard time figuring our how to export and make my art available for people to experience it. I tried the export but it didn't come out good. πŸ˜…
  • a

    andybak

    08/16/2025, 12:04 PM
    we're currently massively upgrading how export works and how sharing to the web works. hop onto one of the channels dedicated to discussing import/export ( #952724099870892082 , #952724037849731082 etc) and tell us more about what you want to achieve.
  • f

    fercaggiano

    08/16/2025, 9:32 PM
    thanks! I shared on various-import-export because I am not sure what I could use, exactly. πŸ™ŒπŸΌ