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ok. ideally spatial would just ignore components i...
# unity-integrations
a
ok. ideally spatial would just ignore components it didn't recognise but for now try adding this script and running it (it will be in the Tools menu)
Copy code
csharp
using UnityEngine;
using UnityEditor;

public static class RemoveStrokeMetadata
{
    [MenuItem("Tools/Remove StrokeMetadata")]
    static void Run()
    {
        var all = Object.FindObjectsOfType<StrokeMetadata>(true);
        foreach (var c in all) Object.DestroyImmediate(c, true);
        Debug.Log($"Removed {all.Length} components");
    }
}