andybak
11/20/2025, 9:11 AMcsharp
using UnityEngine;
using UnityEditor;
public static class RemoveStrokeMetadata
{
[MenuItem("Tools/Remove StrokeMetadata")]
static void Run()
{
var all = Object.FindObjectsOfType<StrokeMetadata>(true);
foreach (var c in all) Object.DestroyImmediate(c, true);
Debug.Log($"Removed {all.Length} components");
}
}