This message was deleted.
# helpdesk
s
This message was deleted.
b
What do you mean by merge? Can Photon support custom transports? If so maybe you can use LiveKit datachannels?
a
Sync livekit user id to photon user class properties , so they can sync together and use pun2 to enable the livekit video voice check along with spatial voice sound position and pun2 host to control mute/unmute remote user video/voice
b
Is pun2 a server or this is p2p based?
m
@adventurous-petabyte-69855 there’s no need to repost your new messages (if part of the same thread) to the channel. We keep track of open threads. Thank you! 🙏🏽
a
it's for unity multiplayer networking
sorry for repost
m
@adventurous-petabyte-69855 no worries at all, appreciate your understanding here! thank you! 🙏
a
hi , so can Livekit sync with photon pun2 ?
m
^ @boundless-energy-78552
b
Yes, you can, I think you can share the Participants Ids of LiveKit using PUN, then you can use the AudioElement to edit the volume based on the player position. The server could definitely send mute requests to the Livekit Room, maybe you can add a backend using NodeJS because we don't have a C# server SDK yet.