average-jackal-43655
02/19/2026, 6:24 AMtall-airline-16756
02/19/2026, 6:24 AMtall-airline-16756
02/19/2026, 6:25 AMAgentSession (LiveKit Agents + OpenAI gpt-realtime) because short user sounds like “haan” or “ok” are cancelling the agent speech and causing repeats.
Short answer
• You must disable interruptions in two places:
1) the OpenAI Realtime model turn-detection (set interrupt_response=False), and 2) the AgentSession call that emits speech (call session.say() or session.generate_reply() with allow_interruptions=False). Doing only one of these will still allow interruptions (either the Realtime API will cut its response, or the LiveKit layer will allow a restart).
Why this is required
• The OpenAI Realtime API can internally interrupt its own speech when its turn-detection (VAD/semantic VAD) detects user audio. Setting interrupt_response=False prevents the Realtime model from cancelling mid-response.
• The LiveKit AgentSession methods (for speaking) have their own interruption control. Setting allow_interruptions=False prevents the LiveKit layer from pausing/stopping and re-triggering playback.
• Using manual VAD or disabling client-side VAD alone does not stop the Realtime API’s built-in turn detection from interrupting.
Working example (Python)
1. Configure the realtime model turn detection so it will not interrupt:
from livekit.plugins.openai import realtime
from openai.types.beta.realtime.session import TurnDetection
llm = realtime.RealtimeModel(
turn_detection=TurnDetection(
type="semantic_vad",
# make sure the Realtime API does not interrupt itself
interrupt_response=False,
create_response=True,
),
voice="alloy",
)
session = AgentSession(llm=llm)
1. When speaking, disable interruptions on the call:
await session.say("This response must finish without interruption.", allow_interruptions=False)
Notes and tips
• If you previously set turn_detection="manual" or disabled client-side VAD, that only affects client-side turn control — it does not stop the OpenAI Realtime model from detecting audio and interrupting unless interrupt_response=False is set.
• If you still see repeats or the agent going quiet and then replaying, confirm both places above are set (model interrupt_response=False and allow_interruptions=False on the speak call).
• If you want additional fine-tuning (e.g., keep short-user-overlaps from being treated as full interruptions but still allow deliberate interruptions), we can discuss adjusting interruption_threshold, eagerness, or other TurnDetection parameters.
Would you like me to:
• Review a small snippet of your current configuration to point out exactly what to change?
• Provide a TypeScript/JS equivalent example if you're not using Python? Sources: OpenAI Realtime API plugin guide | LiveKit Documentation | VAD and turn detection configuration guide | LiveKitaverage-jackal-43655
02/19/2026, 8:59 AM"We implemented both fixes —on TurnDetection ANDinterrupt_response=Falseon everyallow_interruptions=Falseandsession.say()call. It still repeats the last sentence from the beginning after any user sound. Both layers are set. What else is causing the replay?"session.generate_reply()
tall-airline-16756
02/19/2026, 8:59 AMinterrupt_response=False in TurnDetection and allow_interruptions=False on every session.say() / session.generate_reply(), but the agent still goes quiet and then restarts from the last sentence whenever the user makes any short sound.
Why this can still happen
• interrupt_response=False prevents the model from automatically creating a new assistant response after an interruption, but it does not fully stop the realtime service from reacting to voice activity (VAD) in ways that can resynchronize or rebuffer the synthesis stream. That resynchronization can cause the model to re-synthesize and replay segments.
• Some server-side behaviors (buffering, resuming synthesis, or state resync) are outside client-only interruption flags — so the replay often indicates the OpenAI realtime engine detected audio and restarted/resumed synthesis internally.
• Lastly, other parts of your agent logic (event handlers, transcription hooks, tool invocations) can inadvertently trigger a repeat if they react to user-speech events.
What to check next (diagnostic steps)
1. Confirm TurnDetection flags in the actual Realtime session payload
◦ Log the exact RealtimeModel / TurnDetection object that is being passed when the session is created. Make sure create_response and interrupt_response are both set as you expect.
1. Try create_response=False for a test
◦ If you haven’t already, set create_response=False in TurnDetection (in addition to interrupt_response=False). create_response=False prevents the service from creating any interrupted assistant response automatically — useful to confirm server-side interruption handling is the cause.
1. Switch to semantic_vad + lower eagerness for a test
◦ If you’re using server_vad or default VAD, try semantic_vad with eagerness="low" and create_response=False. Semantic VAD is content-aware and can reduce false positives from short words/noise.
1. Confirm no client-side code re-triggers speech on events
◦ Search your event handlers for anything that responds to:
▪︎ user_state_changed, transcript_received, conversation_item_added, or similar events
▪︎ If you have logic that says “on user audio → pause/resume or re-say last message,” disable it and re-test.
1. Capture and inspect logs/events during a reproduce:
◦ Log Realtime events and any LiveKit/AgentSession events with timestamps:
▪︎ When playback starts/ends
▪︎ When user audio is detected / transcription arrives
▪︎ Any server-sent “response restarted” or similar event
◦ This will show whether the replay is triggered by the server (re-synthesis) or by your client logic.
1. Minimal reproducible test
◦ Create a minimal test app that only:
▪︎ Creates a session with your TurnDetection settings,
▪︎ Calls session.say(..., allow_interruptions=False),
▪︎ Streams mic input (or simulates a brief noise) and logs events.
◦ This isolates whether any other app code triggers repeat behavior.
If you’d like, I can help with concrete snippets or a short checklist to add to your logs. To help quickly, please share one of the following (whichever is easiest):
• The exact TurnDetection config you’re passing when creating the Realtime model (copy-paste), and the session.say() call example you use.
• A trimmed event log showing playback start, user audio detection, and when the agent replays (timestamps help).
• Whether you’re using server_vad or semantic_vad.
If you prefer, I can provide a ready-to-run minimal Python or TypeScript test case that uses create_response=False + interrupt_response=False so you can reproduce and confirm whether the server still triggers a replay. Which language would you like?
Sources: OpenAI and LiveKit partner to turn Advanced Voice into an API | OpenAI and LiveKit partner to turn Advanced Voice into an API | OpenAI Realtime API plugin guide | LiveKit Documentation | xAI Grok Voice Agent API plugin | LiveKit Documentation | Interrupt User | LiveKit Documentationaverage-jackal-43655
02/19/2026, 5:45 PMtall-airline-16756
02/19/2026, 5:46 PMallow_interruptions) and server-side behavior (TurnDetection settings), but some server-side VAD effects can still cause replay/resynthesis unless further measures are taken.
What you should try (in order) 1) Ensure both layers are set (you may already have these)
• On every speak call: use allow_interruptions=False.
• In the Realtime model `TurnDetection`: set interrupt_response=False.
2) Add create_response=False in TurnDetection (critical test)
• Setting create_response=False prevents the realtime service from creating a new assistant response when it detects user audio. This is the most impactful change for preventing server-driven restarts/replay.
• Trade-off: the model will not auto-respond to user speech; you must manually trigger replies when appropriate.
3) Use semantic_vad with low eagerness (preferred for conversational flow)
• Switch to type="semantic_vad" and set eagerness="low". Semantic VAD is content-aware and less likely to treat short acknowledgements as a real “turn”.
• Combine with create_response=False + interrupt_response=False to reduce false positives.
4) Tune thresholds and paddings (if available)
• Increase brief thresholds like interruption_threshold, prefix_padding_ms, or silence_duration_ms to make the server less sensitive to short sounds.
• Example approach: small increase to interruption threshold and some prefix padding so brief overlaps are tolerated.
5) Prevent client logic from re-triggering speech
• Confirm no handlers in your app re-invoke the last message on transcription events. Disable or add debounce logic on events like transcript_received, conversation_item_added, or user_state_changed.
6) Consider manual turn control (if you can manage triggers yourself)
• Use turn_detection="manual" combined with server create_response=False. Perform your own logic to decide when to call session.generate_reply() after the user genuinely finishes speaking.
Practical config examples
• Python sketch (test mode):
from openai.types.beta.realtime.session import TurnDetection
turn_detection = TurnDetection(
type="semantic_vad",
eagerness="low",
create_response=False, # prevents automatic interrupted responses
interrupt_response=False, # don't interrupt an in-progress response
)
# When speaking:
await session.say("Agent message...", allow_interruptions=False)
When the above still shows replay
• Capture event logs (timestamps): playback start/end, user audio/transcript events, any server-sent response/restart events. That will show whether the server resynthesized audio or your client re-played it.
• Try a minimal repro: single session, single speak call, simulate a short “ack” noise — log everything. This isolates client code.
Realistic limitation to understand
• If server-side VAD treats short user utterances as relevant audio, the server can still affect synthesis timing. create_response=False plus semantic VAD/eagerness tuning is the best available way to stop replays, but it changes behavior (you will need to manually trigger responses when you do want the model to reply).
If you want, I can:
• Provide a minimal Python or TypeScript test case you can drop into your app to reproduce the issue with create_response=False + semantic_vad so we can confirm whether the server is still resynthesizing.
• Review the exact TurnDetection payload and one session.say() call from your code to point out any remaining misconfigurations.
Which would you prefer — a TypeScript or Python test snippet, or paste of the TurnDetection + one speak call for me to review?average-jackal-43655
02/19/2026, 5:49 PMturn_detection=TurnDetection(
type="semantic_vad",
eagerness="low",
create_response=True,
interrupt_response=True, # ← back to True
),
python
session = AgentSession(
llm=realtime_model,
allow_interruptions=False, # ← this is now the only interruption guard
min_endpointing_delay=2.0,
max_endpointing_delay=6.0,
)
The logic now is:
OpenAI side: interrupt_response=True — model behaves normally, no confusion
• LiveKit side: allow_interruptions=False — LiveKit blocks any interruption before it even reaches OpenAItall-airline-16756
02/19/2026, 5:49 PMallow_interruptions=False as the single guard, but this configuration can still allow server-side behavior (OpenAI Realtime) to cause replay or resumed/resynthesized audio.
What you shared
• OpenAI side: semantic_vad, eagerness="low", but create_response=True and interrupt_response=True.
• LiveKit side: AgentSession(allow_interruptions=False, ...) so you’re relying on LiveKit to block interruptions.
Why this can still fail
• interrupt_response=True (OpenAI) allows the Realtime model to react to detected user audio and create/interrupt responses. Even if LiveKit blocks client-side interruption, the OpenAI Realtime service can still detect the short ack, change internal synthesis state, and either restart or rebuffer audio. That server-side resynchronization is what commonly produces the “agent goes quiet then repeats last sentence” behavior.
• allow_interruptions=False only prevents LiveKit from stopping playback locally and triggering a new speak call, but it cannot prevent the OpenAI server from altering the stream it’s producing if the server-side turn detection is allowed to interrupt/create responses.
What will actually stop server-driven replay
• Disable the server from creating interrupted responses. Specifically, set:
◦ create_response=False AND
◦ interrupt_response=False
in your TurnDetection. That prevents the Realtime API from generating any automatic interrupted response or interrupting an in-progress response on brief user audio.
• Use semantic_vad with eagerness="low" to reduce false-positive turn detection (you already have the right idea there).
• Continue to use allow_interruptions=False client-side to ensure LiveKit won’t locally stop playback.
Recommended test configuration
• TurnDetection:
TurnDetection(
type="semantic_vad",
eagerness="low",
create_response=False,
interrupt_response=False,
# optional: tune silence/prefix padding if your environment provides those properties
)
• AgentSession speak:
await session.say("...", allow_interruptions=False)
Trade-offs to know
• Setting create_response=False means the server will not automatically create a follow-up response when it detects user speech. You will need to manually trigger generation (for instance, call session.generate_reply() after you’ve decided the user has finished speaking). This is usually acceptable for use-cases that need uninterrupted announcements or long agent utterances.
• If you need the model to be interruptible in some contexts but not others, you can switch create_response / interrupt_response or use turn_detection="manual" and implement your own logic to commit user audio and trigger responses only when appropriate.
Additional steps to ensure robustness
• Confirm no app-side handlers re-trigger speech on transcript_received, conversation_item_added, or other events.
• Add logging for server events and your client events (playback start/end, user audio/transcript timestamps) to see whether the replay comes from server resynthesis or client re-play logic.
• If you want a less disruptive approach than fully disabling server responses, you can experiment with slightly higher interruption_threshold / longer prefix_padding_ms / longer silence_duration_ms (if available) so short acknowledgments are ignored more often.
If you like, I can:
• Review the exact TurnDetection payload you are sending to the Realtime model and one session.say() call to spot any mismatch.
• Provide a minimal Python or TypeScript test case that uses create_response=False + semantic_vad so you can reproduce and confirm behavior in isolation.
Which would help you most — a quick payload review or a runnable test snippet (Python or TypeScript)?