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# sdk-rust
s
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b
not yet
but this could be implemented quite quickly
a
ok, thanks. I’m porting a client from Go to Rust and the Go client used metadata to share its existing “state” with other participants as they joined. This could probably be done with data channels, but I think there might be more complexity in participant tracking.
b
Yep, feel free to contribute by making a PR 🙂 Otherwise I can’t try to implement that for early next week
Just wondering, what is your usecase?
a
we basically have a bot participant that can be controlled by a single participant at a time. when the bot is in use, the metadata is set to indicate such, so that all other participants know it is unavailable.
👌 1
b
hey, FYI metadata handling is now merged on main 🙂
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